Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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//Dead mobs can exist whenever. This is needful
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/mob/dead/New(loc)
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..()
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if(!initialized)
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args[1] = FALSE
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Initialize(arglist(args)) //EXIST DAMN YOU!!!
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/mob/dead/dust() //ghosts can't be vaporised.
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return
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/mob/dead/gib() //ghosts can't be gibbed.
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return
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