Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -178,7 +178,7 @@
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if(T)
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T.alternateProcessing = !T.alternateProcessing
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T.forceProcess = 1
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usr << "[T]'s processing has been switched to [T.alternateProcessing ? "High Profile" : "Low Profile"]"
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to_chat(usr, "[T]'s processing has been switched to [T.alternateProcessing ? "High Profile" : "Low Profile"]")
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/client/proc/customiseSNPC(var/mob/A in SSnpc.botPool_l)
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set name = "Customize SNPC"
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@@ -381,7 +381,7 @@
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faction -= "neutral"
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faction += "hostile"
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/mob/living/carbon/human/interactive/New()
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/mob/living/carbon/human/interactive/Initialize()
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..()
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set_species(/datum/species/synth)
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@@ -1605,13 +1605,13 @@
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nearby += M
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//END OF MODULES
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/mob/living/carbon/human/interactive/angry/New()
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/mob/living/carbon/human/interactive/angry/Initialize()
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TRAITS |= TRAIT_ROBUST
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TRAITS |= TRAIT_MEAN
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faction += "bot_angry"
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..()
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/mob/living/carbon/human/interactive/friendly/New()
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/mob/living/carbon/human/interactive/friendly/Initialize()
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TRAITS |= TRAIT_FRIENDLY
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TRAITS |= TRAIT_UNROBUST
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faction += "bot_friendly"
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@@ -1619,7 +1619,7 @@
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functions -= "combat"
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..()
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/mob/living/carbon/human/interactive/greytide/New()
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/mob/living/carbon/human/interactive/greytide/Initialize()
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TRAITS |= TRAIT_ROBUST
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TRAITS |= TRAIT_MEAN
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TRAITS |= TRAIT_THIEVING
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@@ -1631,7 +1631,7 @@
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..()
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//Walk softly and carry a big stick
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/mob/living/carbon/human/interactive/robust/New()
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/mob/living/carbon/human/interactive/robust/Initialize()
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TRAITS |= TRAIT_FRIENDLY
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TRAITS |= TRAIT_ROBUST
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TRAITS |= TRAIT_SMART
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