Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+6 -6
View File
@@ -178,7 +178,7 @@
if(T)
T.alternateProcessing = !T.alternateProcessing
T.forceProcess = 1
usr << "[T]'s processing has been switched to [T.alternateProcessing ? "High Profile" : "Low Profile"]"
to_chat(usr, "[T]'s processing has been switched to [T.alternateProcessing ? "High Profile" : "Low Profile"]")
/client/proc/customiseSNPC(var/mob/A in SSnpc.botPool_l)
set name = "Customize SNPC"
@@ -381,7 +381,7 @@
faction -= "neutral"
faction += "hostile"
/mob/living/carbon/human/interactive/New()
/mob/living/carbon/human/interactive/Initialize()
..()
set_species(/datum/species/synth)
@@ -1605,13 +1605,13 @@
nearby += M
//END OF MODULES
/mob/living/carbon/human/interactive/angry/New()
/mob/living/carbon/human/interactive/angry/Initialize()
TRAITS |= TRAIT_ROBUST
TRAITS |= TRAIT_MEAN
faction += "bot_angry"
..()
/mob/living/carbon/human/interactive/friendly/New()
/mob/living/carbon/human/interactive/friendly/Initialize()
TRAITS |= TRAIT_FRIENDLY
TRAITS |= TRAIT_UNROBUST
faction += "bot_friendly"
@@ -1619,7 +1619,7 @@
functions -= "combat"
..()
/mob/living/carbon/human/interactive/greytide/New()
/mob/living/carbon/human/interactive/greytide/Initialize()
TRAITS |= TRAIT_ROBUST
TRAITS |= TRAIT_MEAN
TRAITS |= TRAIT_THIEVING
@@ -1631,7 +1631,7 @@
..()
//Walk softly and carry a big stick
/mob/living/carbon/human/interactive/robust/New()
/mob/living/carbon/human/interactive/robust/Initialize()
TRAITS |= TRAIT_FRIENDLY
TRAITS |= TRAIT_ROBUST
TRAITS |= TRAIT_SMART