Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+2 -2
View File
@@ -350,7 +350,7 @@
/obj/item/proc/equip_to_best_slot(var/mob/M)
if(src != M.get_active_held_item())
M << "<span class='warning'>You are not holding anything to equip!</span>"
to_chat(M, "<span class='warning'>You are not holding anything to equip!</span>")
return FALSE
if(M.equip_to_appropriate_slot(src))
@@ -380,7 +380,7 @@
S.handle_item_insertion(src)
return TRUE
M << "<span class='warning'>You are unable to equip that!</span>"
to_chat(M, "<span class='warning'>You are unable to equip that!</span>")
return FALSE