Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -350,7 +350,7 @@
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/obj/item/proc/equip_to_best_slot(var/mob/M)
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if(src != M.get_active_held_item())
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M << "<span class='warning'>You are not holding anything to equip!</span>"
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to_chat(M, "<span class='warning'>You are not holding anything to equip!</span>")
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return FALSE
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if(M.equip_to_appropriate_slot(src))
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@@ -380,7 +380,7 @@
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S.handle_item_insertion(src)
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return TRUE
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M << "<span class='warning'>You are unable to equip that!</span>"
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to_chat(M, "<span class='warning'>You are unable to equip that!</span>")
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return FALSE
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