Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -47,10 +47,10 @@
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if(istype(O,/obj/item/organ/brain)) //Time to stick a brain in it --NEO
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var/obj/item/organ/brain/newbrain = O
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if(brain)
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user << "<span class='warning'>There's already a brain in the MMI!</span>"
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to_chat(user, "<span class='warning'>There's already a brain in the MMI!</span>")
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return
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if(!newbrain.brainmob)
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user << "<span class='warning'>You aren't sure where this brain came from, but you're pretty sure it's a useless brain!</span>"
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to_chat(user, "<span class='warning'>You aren't sure where this brain came from, but you're pretty sure it's a useless brain!</span>")
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return
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if(!user.transferItemToLoc(O, src))
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@@ -86,9 +86,9 @@
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/obj/item/device/mmi/attack_self(mob/user)
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if(!brain)
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radio.on = !radio.on
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user << "<span class='notice'>You toggle the MMI's radio system [radio.on==1 ? "on" : "off"].</span>"
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to_chat(user, "<span class='notice'>You toggle the MMI's radio system [radio.on==1 ? "on" : "off"].</span>")
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else
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user << "<span class='notice'>You unlock and upend the MMI, spilling the brain onto the floor.</span>"
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to_chat(user, "<span class='notice'>You unlock and upend the MMI, spilling the brain onto the floor.</span>")
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eject_brain(user)
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update_icon()
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name = "Man-Machine Interface"
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@@ -146,13 +146,13 @@
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set popup_menu = 0
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if(brainmob.stat)
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brainmob << "<span class='warning'>Can't do that while incapacitated or dead!</span>"
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to_chat(brainmob, "<span class='warning'>Can't do that while incapacitated or dead!</span>")
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if(!radio.on)
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brainmob << "<span class='warning'>Your radio is disabled!</span>"
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to_chat(brainmob, "<span class='warning'>Your radio is disabled!</span>")
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return
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radio.listening = radio.listening==1 ? 0 : 1
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brainmob << "<span class='notice'>Radio is [radio.listening==1 ? "now" : "no longer"] receiving broadcast.</span>"
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to_chat(brainmob, "<span class='notice'>Radio is [radio.listening==1 ? "now" : "no longer"] receiving broadcast.</span>")
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/obj/item/device/mmi/emp_act(severity)
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if(!brainmob || iscyborg(loc))
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@@ -195,13 +195,13 @@
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if(brainmob)
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var/mob/living/brain/B = brainmob
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if(!B.key || !B.mind || B.stat == DEAD)
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user << "<span class='warning'>The MMI indicates the brain is completely unresponsive.</span>"
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to_chat(user, "<span class='warning'>The MMI indicates the brain is completely unresponsive.</span>")
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else if(!B.client)
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user << "<span class='warning'>The MMI indicates the brain is currently inactive; it might change.</span>"
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to_chat(user, "<span class='warning'>The MMI indicates the brain is currently inactive; it might change.</span>")
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else
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user << "<span class='notice'>The MMI indicates the brain is active.</span>"
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to_chat(user, "<span class='notice'>The MMI indicates the brain is active.</span>")
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/obj/item/device/mmi/syndie
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