Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -56,7 +56,7 @@
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C.dna.copy_dna(brainmob.stored_dna)
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if(L.mind && L.mind.current && (L.mind.current.stat == DEAD))
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L.mind.transfer_to(brainmob)
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brainmob << "<span class='notice'>You feel slightly disoriented. That's normal when you're just a brain.</span>"
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to_chat(brainmob, "<span class='notice'>You feel slightly disoriented. That's normal when you're just a brain.</span>")
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/obj/item/organ/brain/attackby(obj/item/O, mob/user, params)
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user.changeNext_move(CLICK_CD_MELEE)
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@@ -69,16 +69,16 @@
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if(brainmob)
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if(brainmob.client)
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if(brainmob.health <= HEALTH_THRESHOLD_DEAD)
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user << "It's lifeless and severely damaged."
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to_chat(user, "It's lifeless and severely damaged.")
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else
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user << "You can feel the small spark of life still left in this one."
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to_chat(user, "You can feel the small spark of life still left in this one.")
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else
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user << "This one seems particularly lifeless. Perhaps it will regain some of its luster later."
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to_chat(user, "This one seems particularly lifeless. Perhaps it will regain some of its luster later.")
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else
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if(decoy_override)
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user << "This one seems particularly lifeless. Perhaps it will regain some of its luster later."
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to_chat(user, "This one seems particularly lifeless. Perhaps it will regain some of its luster later.")
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else
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user << "This one is completely devoid of life."
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to_chat(user, "This one is completely devoid of life.")
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/obj/item/organ/brain/attack(mob/living/carbon/C, mob/user)
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if(!istype(C))
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@@ -90,7 +90,7 @@
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return ..()
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if((C.head && (C.head.flags_cover & HEADCOVERSEYES)) || (C.wear_mask && (C.wear_mask.flags_cover & MASKCOVERSEYES)) || (C.glasses && (C.glasses.flags & GLASSESCOVERSEYES)))
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user << "<span class='warning'>You're going to need to remove their head cover first!</span>"
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to_chat(user, "<span class='warning'>You're going to need to remove their head cover first!</span>")
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return
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//since these people will be dead M != usr
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@@ -107,10 +107,10 @@
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"<span class='userdanger'>[msg]</span>")
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if(C != user)
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C << "<span class='notice'>[user] inserts [src] into your head.</span>"
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user << "<span class='notice'>You insert [src] into [C]'s head.</span>"
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to_chat(C, "<span class='notice'>[user] inserts [src] into your head.</span>")
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to_chat(user, "<span class='notice'>You insert [src] into [C]'s head.</span>")
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else
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user << "<span class='notice'>You insert [src] into your head.</span>" //LOL
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to_chat(user, "<span class='notice'>You insert [src] into your head.</span>" )
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Insert(C)
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else
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