Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+10 -10
View File
@@ -56,7 +56,7 @@
C.dna.copy_dna(brainmob.stored_dna)
if(L.mind && L.mind.current && (L.mind.current.stat == DEAD))
L.mind.transfer_to(brainmob)
brainmob << "<span class='notice'>You feel slightly disoriented. That's normal when you're just a brain.</span>"
to_chat(brainmob, "<span class='notice'>You feel slightly disoriented. That's normal when you're just a brain.</span>")
/obj/item/organ/brain/attackby(obj/item/O, mob/user, params)
user.changeNext_move(CLICK_CD_MELEE)
@@ -69,16 +69,16 @@
if(brainmob)
if(brainmob.client)
if(brainmob.health <= HEALTH_THRESHOLD_DEAD)
user << "It's lifeless and severely damaged."
to_chat(user, "It's lifeless and severely damaged.")
else
user << "You can feel the small spark of life still left in this one."
to_chat(user, "You can feel the small spark of life still left in this one.")
else
user << "This one seems particularly lifeless. Perhaps it will regain some of its luster later."
to_chat(user, "This one seems particularly lifeless. Perhaps it will regain some of its luster later.")
else
if(decoy_override)
user << "This one seems particularly lifeless. Perhaps it will regain some of its luster later."
to_chat(user, "This one seems particularly lifeless. Perhaps it will regain some of its luster later.")
else
user << "This one is completely devoid of life."
to_chat(user, "This one is completely devoid of life.")
/obj/item/organ/brain/attack(mob/living/carbon/C, mob/user)
if(!istype(C))
@@ -90,7 +90,7 @@
return ..()
if((C.head && (C.head.flags_cover & HEADCOVERSEYES)) || (C.wear_mask && (C.wear_mask.flags_cover & MASKCOVERSEYES)) || (C.glasses && (C.glasses.flags & GLASSESCOVERSEYES)))
user << "<span class='warning'>You're going to need to remove their head cover first!</span>"
to_chat(user, "<span class='warning'>You're going to need to remove their head cover first!</span>")
return
//since these people will be dead M != usr
@@ -107,10 +107,10 @@
"<span class='userdanger'>[msg]</span>")
if(C != user)
C << "<span class='notice'>[user] inserts [src] into your head.</span>"
user << "<span class='notice'>You insert [src] into [C]'s head.</span>"
to_chat(C, "<span class='notice'>[user] inserts [src] into your head.</span>")
to_chat(user, "<span class='notice'>You insert [src] into [C]'s head.</span>")
else
user << "<span class='notice'>You insert [src] into your head.</span>" //LOL
to_chat(user, "<span class='notice'>You insert [src] into your head.</span>" )
Insert(C)
else