Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -29,7 +29,7 @@
if(!weakened)
emote("collapse")
Weaken(10)
src << "<span class='danger'>You feel weak.</span>"
to_chat(src, "<span class='danger'>You feel weak.</span>")
switch(radiation)
@@ -38,11 +38,11 @@
if(!weakened)
emote("collapse")
Weaken(3)
src << "<span class='danger'>You feel weak.</span>"
to_chat(src, "<span class='danger'>You feel weak.</span>")
if(75 to 100)
if(prob(1))
src << "<span class='danger'>You mutate!</span>"
to_chat(src, "<span class='danger'>You mutate!</span>")
randmutb()
emote("gasp")
domutcheck()
@@ -19,7 +19,7 @@
/mob/living/carbon/monkey/New()
/mob/living/carbon/monkey/Initialize()
verbs += /mob/living/proc/mob_sleep
verbs += /mob/living/proc/lay_down
@@ -167,13 +167,13 @@
if(!(wear_mask.resistance_flags & UNACIDABLE))
wear_mask.acid_act(acidpwr)
else
src << "<span class='warning'>Your mask protects you from the acid.</span>"
to_chat(src, "<span class='warning'>Your mask protects you from the acid.</span>")
return
if(head)
if(!(head.resistance_flags & UNACIDABLE))
head.acid_act(acidpwr)
else
src << "<span class='warning'>Your hat protects you from the acid.</span>"
to_chat(src, "<span class='warning'>Your hat protects you from the acid.</span>")
return
take_bodypart_damage(acidpwr * min(0.6, acid_volume*0.1))
@@ -9,7 +9,7 @@
var/list/pet_monkey_names = list("Pun Pun", "Bubbles", "Mojo", "George", "Darwin", "Aldo", "Caeser", "Kanzi", "Kong", "Terk", "Grodd", "Mala", "Bojangles", "Coco", "Able", "Baker", "Scatter", "Norbit", "Travis")
var/list/rare_pet_monkey_names = list("Professor Bobo", "Deempisi's Revenge", "Furious George", "King Louie", "Dr. Zaius", "Jimmy Rustles", "Dinner", "Lanky")
/mob/living/carbon/monkey/punpun/New()
/mob/living/carbon/monkey/punpun/Initialize()
Read_Memory()
if(ancestor_name)
name = ancestor_name