Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -52,7 +52,7 @@
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if(mind && mind.name && mind.active && (!(T.flags & NO_DEATHRATTLE)))
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var/area/A = get_area(T)
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var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[A.name]</b>.</span>"
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deadchat_broadcast(rendered, follow_target = src, message_type=DEADCHAT_DEATHRATTLE)
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deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
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if(mind)
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mind.store_memory("Time of death: [tod]", 0)
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living_mob_list -= src
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@@ -65,7 +65,7 @@
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SetSleeping(0, 0)
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blind_eyes(1)
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reset_perspective(null)
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hide_fullscreens()
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reload_fullscreen()
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update_action_buttons_icon()
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update_damage_hud()
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update_health_hud()
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