Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+2 -2
View File
@@ -52,7 +52,7 @@
if(mind && mind.name && mind.active && (!(T.flags & NO_DEATHRATTLE)))
var/area/A = get_area(T)
var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[A.name]</b>.</span>"
deadchat_broadcast(rendered, follow_target = src, message_type=DEADCHAT_DEATHRATTLE)
deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
if(mind)
mind.store_memory("Time of death: [tod]", 0)
living_mob_list -= src
@@ -65,7 +65,7 @@
SetSleeping(0, 0)
blind_eyes(1)
reset_perspective(null)
hide_fullscreens()
reload_fullscreen()
update_action_buttons_icon()
update_damage_hud()
update_health_hud()