Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -9,7 +9,7 @@
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var/datum/emote/E = emote_list[act]
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if(!E)
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src << "<span class='notice'>Unusable emote '[act]'. Say *help for a list.</span>"
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to_chat(src, "<span class='notice'>Unusable emote '[act]'. Say *help for a list.</span>")
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return
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E.run_emote(src, param, m_type)
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@@ -380,22 +380,22 @@
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/datum/emote/living/custom/proc/check_invalid(mob/user, input)
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. = TRUE
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if(copytext(input,1,5) == "says")
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user << "<span class='danger'>Invalid emote.</span>"
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to_chat(user, "<span class='danger'>Invalid emote.</span>")
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else if(copytext(input,1,9) == "exclaims")
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user << "<span class='danger'>Invalid emote.</span>"
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to_chat(user, "<span class='danger'>Invalid emote.</span>")
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else if(copytext(input,1,6) == "yells")
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user << "<span class='danger'>Invalid emote.</span>"
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to_chat(user, "<span class='danger'>Invalid emote.</span>")
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else if(copytext(input,1,5) == "asks")
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user << "<span class='danger'>Invalid emote.</span>"
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to_chat(user, "<span class='danger'>Invalid emote.</span>")
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else
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. = FALSE
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/datum/emote/living/custom/run_emote(mob/user, params, type_override = null)
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if(jobban_isbanned(user, "emote"))
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user << "You cannot send custom emotes (banned)."
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to_chat(user, "You cannot send custom emotes (banned).")
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return FALSE
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else if(user.client && user.client.prefs.muted & MUTE_IC)
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user << "You cannot send IC messages (muted)."
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to_chat(user, "You cannot send IC messages (muted).")
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return FALSE
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else if(!params)
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var/custom_emote = copytext(sanitize(input("Choose an emote to display.") as text|null), 1, MAX_MESSAGE_LEN)
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@@ -444,7 +444,7 @@
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message = jointext(message, "")
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user << message
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to_chat(user, message)
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/datum/emote/sound/beep
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key = "beep"
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