Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -200,7 +200,7 @@
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M = M.loc
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count++
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if(count >= 6)
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src << "You are not being carried by anyone!"
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to_chat(src, "You are not being carried by anyone!")
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return 0
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spawn CheckDNA(M, src)
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@@ -376,15 +376,15 @@
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"<span class='notice'>You press your thumb against [P].</span>",\
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"<span class='notice'>[P] makes a sharp clicking sound as it extracts DNA material from [M].</span>")
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if(!M.has_dna())
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P << "<b>No DNA detected</b>"
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to_chat(P, "<b>No DNA detected</b>")
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return
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P << "<font color = red><h3>[M]'s UE string : [M.dna.unique_enzymes]</h3></font>"
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to_chat(P, "<font color = red><h3>[M]'s UE string : [M.dna.unique_enzymes]</h3></font>")
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if(M.dna.unique_enzymes == P.master_dna)
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P << "<b>DNA is a match to stored Master DNA.</b>"
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to_chat(P, "<b>DNA is a match to stored Master DNA.</b>")
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else
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P << "<b>DNA does not match stored Master DNA.</b>"
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to_chat(P, "<b>DNA does not match stored Master DNA.</b>")
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else
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P << "[M] does not seem like [M.p_they()] [M.p_are()] going to provide a DNA sample willingly."
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to_chat(P, "[M] does not seem like [M.p_they()] [M.p_are()] going to provide a DNA sample willingly.")
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// -=-=-=-= Software =-=-=-=-=- //
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@@ -565,7 +565,7 @@
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dat += "<font color=#55FF55>Connected</font> <br>"
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if(!istype(machine, /obj/machinery/camera))
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src << "DERP"
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to_chat(src, "DERP")
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return dat
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// Door Jack
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@@ -601,9 +601,9 @@
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var/turf/T = get_turf(src.loc)
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for(var/mob/living/silicon/ai/AI in player_list)
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if(T.loc)
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AI << "<font color = red><b>Network Alert: Brute-force encryption crack in progress in [T.loc].</b></font>"
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to_chat(AI, "<font color = red><b>Network Alert: Brute-force encryption crack in progress in [T.loc].</b></font>")
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else
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AI << "<font color = red><b>Network Alert: Brute-force encryption crack in progress. Unable to pinpoint location.</b></font>"
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to_chat(AI, "<font color = red><b>Network Alert: Brute-force encryption crack in progress. Unable to pinpoint location.</b></font>")
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while(src.hackprogress < 100)
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if(src.cable && src.cable.machine && istype(src.cable.machine, /obj/machinery/door) && src.cable.machine == src.hackdoor && get_dist(src, src.hackdoor) <= 1)
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hackprogress += rand(1, 10)
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