Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -200,7 +200,7 @@
M = M.loc
count++
if(count >= 6)
src << "You are not being carried by anyone!"
to_chat(src, "You are not being carried by anyone!")
return 0
spawn CheckDNA(M, src)
@@ -376,15 +376,15 @@
"<span class='notice'>You press your thumb against [P].</span>",\
"<span class='notice'>[P] makes a sharp clicking sound as it extracts DNA material from [M].</span>")
if(!M.has_dna())
P << "<b>No DNA detected</b>"
to_chat(P, "<b>No DNA detected</b>")
return
P << "<font color = red><h3>[M]'s UE string : [M.dna.unique_enzymes]</h3></font>"
to_chat(P, "<font color = red><h3>[M]'s UE string : [M.dna.unique_enzymes]</h3></font>")
if(M.dna.unique_enzymes == P.master_dna)
P << "<b>DNA is a match to stored Master DNA.</b>"
to_chat(P, "<b>DNA is a match to stored Master DNA.</b>")
else
P << "<b>DNA does not match stored Master DNA.</b>"
to_chat(P, "<b>DNA does not match stored Master DNA.</b>")
else
P << "[M] does not seem like [M.p_they()] [M.p_are()] going to provide a DNA sample willingly."
to_chat(P, "[M] does not seem like [M.p_they()] [M.p_are()] going to provide a DNA sample willingly.")
// -=-=-=-= Software =-=-=-=-=- //
@@ -565,7 +565,7 @@
dat += "<font color=#55FF55>Connected</font> <br>"
if(!istype(machine, /obj/machinery/camera))
src << "DERP"
to_chat(src, "DERP")
return dat
// Door Jack
@@ -601,9 +601,9 @@
var/turf/T = get_turf(src.loc)
for(var/mob/living/silicon/ai/AI in player_list)
if(T.loc)
AI << "<font color = red><b>Network Alert: Brute-force encryption crack in progress in [T.loc].</b></font>"
to_chat(AI, "<font color = red><b>Network Alert: Brute-force encryption crack in progress in [T.loc].</b></font>")
else
AI << "<font color = red><b>Network Alert: Brute-force encryption crack in progress. Unable to pinpoint location.</b></font>"
to_chat(AI, "<font color = red><b>Network Alert: Brute-force encryption crack in progress. Unable to pinpoint location.</b></font>")
while(src.hackprogress < 100)
if(src.cable && src.cable.machine && istype(src.cable.machine, /obj/machinery/door) && src.cable.machine == src.hackdoor && get_dist(src, src.hackdoor) <= 1)
hackprogress += rand(1, 10)