Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+2 -2
View File
@@ -46,7 +46,7 @@
else if(priority_absorb_key["visible_message"])
visible_message("<span class='warning'>[src][priority_absorb_key["visible_message"]]</span>")
else if(priority_absorb_key["self_message"])
src << "<span class='boldwarning'>[priority_absorb_key["self_message"]]</span>"
to_chat(src, "<span class='boldwarning'>[priority_absorb_key["self_message"]]</span>")
priority_absorb_key["stuns_absorbed"] += amount
return 0
return ..()
@@ -68,7 +68,7 @@
else if(priority_absorb_key["visible_message"])
visible_message("<span class='warning'>[src][priority_absorb_key["visible_message"]]</span>")
else if(priority_absorb_key["self_message"])
src << "<span class='boldwarning'>[priority_absorb_key["self_message"]]</span>"
to_chat(src, "<span class='boldwarning'>[priority_absorb_key["self_message"]]</span>")
priority_absorb_key["stuns_absorbed"] += amount
return 0
return ..()