Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -21,8 +21,12 @@
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var/text_output = from.generate_taste_message(taste_sensitivity)
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// We dont want to spam the same message over and over again at the
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// person. Give it a bit of a buffer.
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if(hallucination > 50 && prob(25))
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text_output = pick("spiders","[pick(wire_colors)]","dreams","nightmares","the future","the past","victory",\
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"defeat","pain","bliss","revenge","poison","time","space","death","life","truth","lies","justice","memory",\
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"regrets","your soul","suffering","music","noise","blood","hunger","the american way")
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if(text_output != last_taste_text || last_taste_time + 100 < world.time)
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src << "<span class='notice'>You can taste [text_output].</span>"
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to_chat(src, "<span class='notice'>You can taste [text_output].</span>")
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// "somthing indescribable" -> too many tastes, not enough flavor.
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last_taste_time = world.time
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