Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -50,13 +50,13 @@
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var/mob/living/carbon/C = usr
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C.toggle_throw_mode()
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else
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usr << "<span class='danger'>This mob type cannot throw items.</span>"
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to_chat(usr, "<span class='danger'>This mob type cannot throw items.</span>")
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return
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/client/Northwest()
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if(!usr.get_active_held_item())
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usr << "<span class='warning'>You have nothing to drop in your hand!</span>"
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to_chat(usr, "<span class='warning'>You have nothing to drop in your hand!</span>")
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return
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usr.drop_item()
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@@ -65,7 +65,7 @@
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set hidden = 1
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if(!usr.pulling)
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usr << "<span class='notice'>You are not pulling anything.</span>"
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to_chat(usr, "<span class='notice'>You are not pulling anything.</span>")
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return
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usr.stop_pulling()
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@@ -194,7 +194,7 @@
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return 1
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else if(mob.restrained(ignore_grab = 1))
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move_delay = world.time + 10
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src << "<span class='warning'>You're restrained! You can't move!</span>"
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to_chat(src, "<span class='warning'>You're restrained! You can't move!</span>")
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return 1
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else
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return mob.resist_grab(1)
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@@ -253,14 +253,14 @@
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if(3) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
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var/turf/open/floor/stepTurf = get_step(L, direct)
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for(var/obj/effect/decal/cleanable/salt/S in stepTurf)
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L << "<span class='warning'>[S] bars your passage!</span>"
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to_chat(L, "<span class='warning'>[S] bars your passage!</span>")
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if(isrevenant(L))
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var/mob/living/simple_animal/revenant/R = L
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R.reveal(20)
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R.stun(20)
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return
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if(stepTurf.flags & NOJAUNT)
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L << "<span class='warning'>Holy energies block your path.</span>"
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to_chat(L, "<span class='warning'>Holy energies block your path.</span>")
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else
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L.loc = get_step(L, direct)
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L.setDir(direct)
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@@ -278,7 +278,7 @@
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if(backup)
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if(istype(backup) && movement_dir && !backup.anchored)
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if(backup.newtonian_move(turn(movement_dir, 180))) //You're pushing off something movable, so it moves
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src << "<span class='info'>You push off of [backup] to propel yourself.</span>"
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to_chat(src, "<span class='info'>You push off of [backup] to propel yourself.</span>")
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return 1
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return 0
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