Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+7 -7
View File
@@ -50,13 +50,13 @@
var/mob/living/carbon/C = usr
C.toggle_throw_mode()
else
usr << "<span class='danger'>This mob type cannot throw items.</span>"
to_chat(usr, "<span class='danger'>This mob type cannot throw items.</span>")
return
/client/Northwest()
if(!usr.get_active_held_item())
usr << "<span class='warning'>You have nothing to drop in your hand!</span>"
to_chat(usr, "<span class='warning'>You have nothing to drop in your hand!</span>")
return
usr.drop_item()
@@ -65,7 +65,7 @@
set hidden = 1
if(!usr.pulling)
usr << "<span class='notice'>You are not pulling anything.</span>"
to_chat(usr, "<span class='notice'>You are not pulling anything.</span>")
return
usr.stop_pulling()
@@ -194,7 +194,7 @@
return 1
else if(mob.restrained(ignore_grab = 1))
move_delay = world.time + 10
src << "<span class='warning'>You're restrained! You can't move!</span>"
to_chat(src, "<span class='warning'>You're restrained! You can't move!</span>")
return 1
else
return mob.resist_grab(1)
@@ -253,14 +253,14 @@
if(3) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
var/turf/open/floor/stepTurf = get_step(L, direct)
for(var/obj/effect/decal/cleanable/salt/S in stepTurf)
L << "<span class='warning'>[S] bars your passage!</span>"
to_chat(L, "<span class='warning'>[S] bars your passage!</span>")
if(isrevenant(L))
var/mob/living/simple_animal/revenant/R = L
R.reveal(20)
R.stun(20)
return
if(stepTurf.flags & NOJAUNT)
L << "<span class='warning'>Holy energies block your path.</span>"
to_chat(L, "<span class='warning'>Holy energies block your path.</span>")
else
L.loc = get_step(L, direct)
L.setDir(direct)
@@ -278,7 +278,7 @@
if(backup)
if(istype(backup) && movement_dir && !backup.anchored)
if(backup.newtonian_move(turn(movement_dir, 180))) //You're pushing off something movable, so it moves
src << "<span class='info'>You push off of [backup] to propel yourself.</span>"
to_chat(src, "<span class='info'>You push off of [backup] to propel yourself.</span>")
return 1
return 0