Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -5,7 +5,7 @@
/mob/proc/change_mob_type(new_type = null, turf/location = null, new_name = null as text, delete_old_mob = 0 as num)
if(isnewplayer(src))
usr << "<span class='danger'>Cannot convert players who have not entered yet.</span>"
to_chat(usr, "<span class='danger'>Cannot convert players who have not entered yet.</span>")
return
if(!new_type)
@@ -15,11 +15,11 @@
new_type = text2path(new_type)
if( !ispath(new_type) )
usr << "Invalid type path (new_type = [new_type]) in change_mob_type(). Contact a coder."
to_chat(usr, "Invalid type path (new_type = [new_type]) in change_mob_type(). Contact a coder.")
return
if(ispath(new_type, /mob/new_player))
usr << "<span class='danger'>Cannot convert into a new_player mob type.</span>"
if(ispath(new_type, /mob/dead/new_player))
to_chat(usr, "<span class='danger'>Cannot convert into a new_player mob type.</span>")
return
var/mob/M
@@ -29,7 +29,7 @@
M = new new_type( src.loc )
if(!M || !ismob(M))
usr << "Type path is not a mob (new_type = [new_type]) in change_mob_type(). Contact a coder."
to_chat(usr, "Type path is not a mob (new_type = [new_type]) in change_mob_type(). Contact a coder.")
qdel(M)
return