Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -49,7 +49,7 @@
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for(var/mob/M in player_list)
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if (!M.client)
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continue //skip monkeys and leavers
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if (istype(M, /mob/new_player))
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if (istype(M, /mob/dead/new_player))
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continue
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if(findtext(message," snores.")) //Because we have so many sleeping people.
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break
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