Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -176,19 +176,19 @@
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/obj/item/device/modular_computer/emag_act(mob/user)
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if(emagged)
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user << "<span class='warning'>\The [src] was already emagged.</span>"
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to_chat(user, "<span class='warning'>\The [src] was already emagged.</span>")
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return 0
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else
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emagged = 1
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user << "<span class='notice'>You emag \the [src]. It's screen briefly shows a \"OVERRIDE ACCEPTED: New software downloads available.\" message.</span>"
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to_chat(user, "<span class='notice'>You emag \the [src]. It's screen briefly shows a \"OVERRIDE ACCEPTED: New software downloads available.\" message.</span>")
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return 1
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/obj/item/device/modular_computer/examine(mob/user)
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..()
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if(obj_integrity <= integrity_failure)
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user << "<span class='danger'>It is heavily damaged!</span>"
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to_chat(user, "<span class='danger'>It is heavily damaged!</span>")
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else if(obj_integrity < max_integrity)
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user << "<span class='warning'>It is damaged.</span>"
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to_chat(user, "<span class='warning'>It is damaged.</span>")
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/obj/item/device/modular_computer/update_icon()
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cut_overlays()
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@@ -217,9 +217,9 @@
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var/issynth = issilicon(user) // Robots and AIs get different activation messages.
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if(obj_integrity <= integrity_failure)
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if(issynth)
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user << "<span class='warning'>You send an activation signal to \the [src], but it responds with an error code. It must be damaged.</span>"
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to_chat(user, "<span class='warning'>You send an activation signal to \the [src], but it responds with an error code. It must be damaged.</span>")
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else
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user << "<span class='warning'>You press the power button, but the computer fails to boot up, displaying variety of errors before shutting down again.</span>"
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to_chat(user, "<span class='warning'>You press the power button, but the computer fails to boot up, displaying variety of errors before shutting down again.</span>")
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return
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// If we have a recharger, enable it automatically. Lets computer without a battery work.
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@@ -229,17 +229,17 @@
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if(all_components[MC_CPU] && use_power()) // use_power() checks if the PC is powered
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if(issynth)
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user << "<span class='notice'>You send an activation signal to \the [src], turning it on.</span>"
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to_chat(user, "<span class='notice'>You send an activation signal to \the [src], turning it on.</span>")
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else
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user << "<span class='notice'>You press the power button and start up \the [src].</span>"
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to_chat(user, "<span class='notice'>You press the power button and start up \the [src].</span>")
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enabled = 1
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update_icon()
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ui_interact(user)
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else // Unpowered
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if(issynth)
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user << "<span class='warning'>You send an activation signal to \the [src] but it does not respond.</span>"
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to_chat(user, "<span class='warning'>You send an activation signal to \the [src] but it does not respond.</span>")
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else
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user << "<span class='warning'>You press the power button but \the [src] does not respond.</span>"
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to_chat(user, "<span class='warning'>You press the power button but \the [src] does not respond.</span>")
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// Process currently calls handle_power(), may be expanded in future if more things are added.
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/obj/item/device/modular_computer/process()
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@@ -384,7 +384,7 @@
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if(istype(W, /obj/item/weapon/wrench))
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if(all_components.len)
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user << "<span class='warning'>Remove all components from \the [src] before disassembling it.</span>"
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to_chat(user, "<span class='warning'>Remove all components from \the [src] before disassembling it.</span>")
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return
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new /obj/item/stack/sheet/metal( get_turf(src.loc), steel_sheet_cost )
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physical.visible_message("\The [src] has been disassembled by [user].")
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@@ -395,23 +395,23 @@
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(!WT.isOn())
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user << "<span class='warning'>\The [W] is off.</span>"
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to_chat(user, "<span class='warning'>\The [W] is off.</span>")
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return
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if(obj_integrity == max_integrity)
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user << "<span class='warning'>\The [src] does not require repairs.</span>"
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to_chat(user, "<span class='warning'>\The [src] does not require repairs.</span>")
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return
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user << "<span class='notice'>You begin repairing damage to \the [src]...</span>"
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to_chat(user, "<span class='notice'>You begin repairing damage to \the [src]...</span>")
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var/dmg = round(max_integrity - obj_integrity)
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if(WT.remove_fuel(round(dmg/75)) && do_after(usr, dmg/10))
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obj_integrity = max_integrity
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user << "<span class='notice'>You repair \the [src].</span>"
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to_chat(user, "<span class='notice'>You repair \the [src].</span>")
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return
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if(istype(W, /obj/item/weapon/screwdriver))
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if(!all_components.len)
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user << "<span class='warning'>This device doesn't have any components installed.</span>"
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to_chat(user, "<span class='warning'>This device doesn't have any components installed.</span>")
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return
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var/list/component_names = list()
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for(var/h in all_components)
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@@ -3,11 +3,11 @@
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return FALSE
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if(H.w_class > max_hardware_size)
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user << "<span class='warning'>This component is too large for \the [src]!</span>"
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to_chat(user, "<span class='warning'>This component is too large for \the [src]!</span>")
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return FALSE
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if(all_components[H.device_type])
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user << "<span class='warning'>This computer's hardware slot is already occupied by \the [all_components[H.device_type]].</span>"
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to_chat(user, "<span class='warning'>This computer's hardware slot is already occupied by \the [all_components[H.device_type]].</span>")
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return FALSE
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return TRUE
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@@ -22,7 +22,7 @@
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all_components[H.device_type] = H
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user << "<span class='notice'>You install \the [H] into \the [src].</span>"
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to_chat(user, "<span class='notice'>You install \the [H] into \the [src].</span>")
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H.holder = src
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H.forceMove(src)
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H.on_install(src, user)
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@@ -35,7 +35,7 @@
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all_components.Remove(H.device_type)
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user << "<span class='notice'>You remove \the [H] from \the [src].</span>"
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to_chat(user, "<span class='notice'>You remove \the [H] from \the [src].</span>")
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H.forceMove(get_turf(src))
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H.holder = null
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@@ -26,7 +26,7 @@
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// This screen simply lists available programs and user may select them.
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var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = all_components[MC_HDD]
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if(!hard_drive || !hard_drive.stored_files || !hard_drive.stored_files.len)
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user << "<span class='danger'>\The [src] beeps three times, it's screen displaying a \"DISK ERROR\" warning.</span>"
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to_chat(user, "<span class='danger'>\The [src] beeps three times, it's screen displaying a \"DISK ERROR\" warning.</span>")
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return // No HDD, No HDD files list or no stored files. Something is very broken.
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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@@ -89,7 +89,7 @@
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return
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P.kill_program(forced = TRUE)
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user << "<span class='notice'>Program [P.filename].[P.filetype] with PID [rand(100,999)] has been killed.</span>"
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to_chat(user, "<span class='notice'>Program [P.filename].[P.filetype] with PID [rand(100,999)] has been killed.</span>")
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if("PC_runprogram")
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var/prog = params["name"]
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@@ -99,7 +99,7 @@
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P = hard_drive.find_file_by_name(prog)
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if(!P || !istype(P)) // Program not found or it's not executable program.
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user << "<span class='danger'>\The [src]'s screen shows \"I/O ERROR - Unable to run program\" warning.</span>"
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to_chat(user, "<span class='danger'>\The [src]'s screen shows \"I/O ERROR - Unable to run program\" warning.</span>")
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return
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P.computer = src
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@@ -118,11 +118,11 @@
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var/obj/item/weapon/computer_hardware/processor_unit/PU = all_components[MC_CPU]
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if(idle_threads.len > PU.max_idle_programs)
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user << "<span class='danger'>\The [src] displays a \"Maximal CPU load reached. Unable to run another program.\" error.</span>"
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to_chat(user, "<span class='danger'>\The [src] displays a \"Maximal CPU load reached. Unable to run another program.\" error.</span>")
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return
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if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature)) // The program requires NTNet connection, but we are not connected to NTNet.
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user << "<span class='danger'>\The [src]'s screen shows \"Unable to connect to NTNet. Please retry. If problem persists contact your system administrator.\" warning.</span>"
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to_chat(user, "<span class='danger'>\The [src]'s screen shows \"Unable to connect to NTNet. Please retry. If problem persists contact your system administrator.\" warning.</span>")
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return
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if(P.run_program(user))
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active_program = P
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@@ -12,16 +12,18 @@
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max_hardware_size = 2
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w_class = WEIGHT_CLASS_NORMAL
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flags = HANDSLOW // No running around with open laptops in hands.
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screen_on = 0 // Starts closed
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var/start_open = 1 // unless this var is set to 1
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var/icon_state_closed = "laptop-closed"
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var/w_class_open = WEIGHT_CLASS_BULKY
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var/slowdown_open = 1
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/obj/item/device/modular_computer/laptop/New()
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/obj/item/device/modular_computer/laptop/Initialize()
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..()
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// No running around with open laptops in hands.
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SET_SECONDARY_FLAG(src, SLOWS_WHILE_IN_HAND)
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if(start_open && !screen_on)
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toggle_open()
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@@ -83,11 +85,11 @@
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/obj/item/device/modular_computer/laptop/proc/toggle_open(mob/living/user=null)
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if(screen_on)
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user << "<span class='notice'>You close \the [src].</span>"
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to_chat(user, "<span class='notice'>You close \the [src].</span>")
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slowdown = initial(slowdown)
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w_class = initial(w_class)
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else
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user << "<span class='notice'>You open \the [src].</span>"
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to_chat(user, "<span class='notice'>You open \the [src].</span>")
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slowdown = slowdown_open
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w_class = w_class_open
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@@ -58,9 +58,9 @@ var/list/global_modular_computers = list()
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add_overlay(screen_icon_screensaver)
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else
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icon_state = icon_state_unpowered
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SetLuminosity(0)
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set_light(0)
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else
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SetLuminosity(light_strength)
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set_light(light_strength)
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if(cpu.active_program)
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add_overlay(cpu.active_program.program_icon_state ? cpu.active_program.program_icon_state : screen_icon_state_menu)
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else
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