Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -12,16 +12,18 @@
max_hardware_size = 2
w_class = WEIGHT_CLASS_NORMAL
flags = HANDSLOW // No running around with open laptops in hands.
screen_on = 0 // Starts closed
var/start_open = 1 // unless this var is set to 1
var/icon_state_closed = "laptop-closed"
var/w_class_open = WEIGHT_CLASS_BULKY
var/slowdown_open = 1
/obj/item/device/modular_computer/laptop/New()
/obj/item/device/modular_computer/laptop/Initialize()
..()
// No running around with open laptops in hands.
SET_SECONDARY_FLAG(src, SLOWS_WHILE_IN_HAND)
if(start_open && !screen_on)
toggle_open()
@@ -83,11 +85,11 @@
/obj/item/device/modular_computer/laptop/proc/toggle_open(mob/living/user=null)
if(screen_on)
user << "<span class='notice'>You close \the [src].</span>"
to_chat(user, "<span class='notice'>You close \the [src].</span>")
slowdown = initial(slowdown)
w_class = initial(w_class)
else
user << "<span class='notice'>You open \the [src].</span>"
to_chat(user, "<span class='notice'>You open \the [src].</span>")
slowdown = slowdown_open
w_class = w_class_open