Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -51,7 +51,7 @@
/datum/computer_file/program/proc/is_supported_by_hardware(hardware_flag = 0, loud = 0, mob/user = null)
if(!(hardware_flag & usage_flags))
if(loud && computer && user)
user << "<span class='danger'>\The [computer] flashes an \"Hardware Error - Incompatible software\" warning.</span>"
to_chat(user, "<span class='danger'>\The [computer] flashes an \"Hardware Error - Incompatible software\" warning.</span>")
return 0
return 1
@@ -102,7 +102,7 @@
if(!I && !C && !D)
if(loud)
user << "<span class='danger'>\The [computer] flashes an \"RFID Error - Unable to scan ID\" warning.</span>"
to_chat(user, "<span class='danger'>\The [computer] flashes an \"RFID Error - Unable to scan ID\" warning.</span>")
return 0
if(I)
@@ -115,7 +115,7 @@
if(access_to_check in D.GetAccess())
return 1
if(loud)
user << "<span class='danger'>\The [computer] flashes an \"Access Denied\" warning.</span>"
to_chat(user, "<span class='danger'>\The [computer] flashes an \"Access Denied\" warning.</span>")
return 0
// This attempts to retrieve header data for UIs. If implementing completely new device of different type than existing ones