Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -154,7 +154,7 @@
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contents += " [get_access_desc(A)]"
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if(!printer.print_text(contents,"access report"))
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usr << "<span class='notice'>Hardware error: Printer was unable to print the file. It may be out of paper.</span>"
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to_chat(usr, "<span class='notice'>Hardware error: Printer was unable to print the file. It may be out of paper.</span>")
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return
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else
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computer.visible_message("<span class='notice'>\The [computer] prints out paper.</span>")
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@@ -164,7 +164,7 @@
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[data_core ? data_core.get_manifest(0) : ""]
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"}
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if(!printer.print_text(contents,text("crew manifest ([])", worldtime2text())))
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usr << "<span class='notice'>Hardware error: Printer was unable to print the file. It may be out of paper.</span>"
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to_chat(usr, "<span class='notice'>Hardware error: Printer was unable to print the file. It may be out of paper.</span>")
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return
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else
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computer.visible_message("<span class='notice'>\The [computer] prints out paper.</span>")
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@@ -235,7 +235,7 @@
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jobdatum = J
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break
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if(!jobdatum)
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usr << "<span class='warning'>No log exists for this job: [t1]</span>"
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to_chat(usr, "<span class='warning'>No log exists for this job: [t1]</span>")
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return
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access = jobdatum.get_access()
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