Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
This commit is contained in:
@@ -34,19 +34,19 @@
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/obj/item/weapon/computer_hardware/attackby(obj/item/I, mob/living/user)
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// Multitool. Runs diagnostics
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if(istype(I, /obj/item/device/multitool))
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user << "***** DIAGNOSTICS REPORT *****"
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to_chat(user, "***** DIAGNOSTICS REPORT *****")
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diagnostics(user)
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user << "******************************"
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to_chat(user, "******************************")
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return 1
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// Cable coil. Works as repair method, but will probably require multiple applications and more cable.
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if(istype(I, /obj/item/stack/cable_coil))
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var/obj/item/stack/S = I
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if(obj_integrity == max_integrity)
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user << "<span class='warning'>\The [src] doesn't seem to require repairs.</span>"
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to_chat(user, "<span class='warning'>\The [src] doesn't seem to require repairs.</span>")
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return 1
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if(S.use(1))
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user << "<span class='notice'>You patch up \the [src] with a bit of \the [I].</span>"
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to_chat(user, "<span class='notice'>You patch up \the [src] with a bit of \the [I].</span>")
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obj_integrity = min(obj_integrity + 10, max_integrity)
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return 1
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@@ -57,7 +57,7 @@
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// Called on multitool click, prints diagnostic information to the user.
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/obj/item/weapon/computer_hardware/proc/diagnostics(var/mob/user)
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user << "Hardware Integrity Test... (Corruption: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]"
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to_chat(user, "Hardware Integrity Test... (Corruption: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]")
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// Handles damage checks
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/obj/item/weapon/computer_hardware/proc/check_functionality()
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@@ -76,11 +76,11 @@
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/obj/item/weapon/computer_hardware/examine(var/mob/user)
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. = ..()
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if(damage > damage_failure)
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user << "<span class='danger'>It seems to be severely damaged!</span>"
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to_chat(user, "<span class='danger'>It seems to be severely damaged!</span>")
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else if(damage > damage_malfunction)
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user << "<span class='warning'>It seems to be damaged!</span>"
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to_chat(user, "<span class='warning'>It seems to be damaged!</span>")
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else if(damage)
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user << "<span class='notice'>It seems to be slightly damaged.</span>"
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to_chat(user, "<span class='notice'>It seems to be slightly damaged.</span>")
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// Component-side compatibility check.
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/obj/item/weapon/computer_hardware/proc/can_install(obj/item/device/modular_computer/M, mob/living/user = null)
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@@ -14,7 +14,7 @@
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/obj/item/weapon/computer_hardware/ai_slot/examine(mob/user)
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..()
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if(stored_card)
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user << "There appears to be an intelliCard loaded. There appears to be a pinhole protecting a manual eject button. A screwdriver could probably press it"
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to_chat(user, "There appears to be an intelliCard loaded. There appears to be a pinhole protecting a manual eject button. A screwdriver could probably press it")
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/obj/item/weapon/computer_hardware/ai_slot/on_install(obj/item/device/modular_computer/M, mob/living/user = null)
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M.add_verb(device_type)
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@@ -30,24 +30,24 @@
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return FALSE
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if(stored_card)
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user << "<span class='warning'>You try to insert \the [I] into \the [src], but the slot is occupied.</span>"
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to_chat(user, "<span class='warning'>You try to insert \the [I] into \the [src], but the slot is occupied.</span>")
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return FALSE
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if(user && !user.transferItemToLoc(I, src))
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return FALSE
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stored_card = I
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user << "<span class='notice'>You insert \the [I] into \the [src].</span>"
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to_chat(user, "<span class='notice'>You insert \the [I] into \the [src].</span>")
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return TRUE
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/obj/item/weapon/computer_hardware/ai_slot/try_eject(slot=0,mob/living/user = null,forced = 0)
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if(!stored_card)
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user << "<span class='warning'>There is no card in \the [src].</span>"
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to_chat(user, "<span class='warning'>There is no card in \the [src].</span>")
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return FALSE
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if(locked && !forced)
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user << "<span class='warning'>Safeties prevent you from removing the card until reconstruction is complete...</span>"
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to_chat(user, "<span class='warning'>Safeties prevent you from removing the card until reconstruction is complete...</span>")
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return FALSE
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if(stored_card)
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@@ -56,7 +56,7 @@
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stored_card.verb_pickup()
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stored_card = null
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user << "<span class='notice'>You remove the card from \the [src].</span>"
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to_chat(user, "<span class='notice'>You remove the card from \the [src].</span>")
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return TRUE
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return FALSE
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@@ -64,6 +64,6 @@
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if(..())
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return
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if(istype(I, /obj/item/weapon/screwdriver))
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user << "<span class='notice'>You press down on the manual eject button with \the [I].</span>"
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to_chat(user, "<span class='notice'>You press down on the manual eject button with \the [I].</span>")
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try_eject(,user,1)
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return
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@@ -21,29 +21,29 @@
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return FALSE
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if(battery)
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user << "<span class='warning'>You try to connect \the [I] to \the [src], but its connectors are occupied.</span>"
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to_chat(user, "<span class='warning'>You try to connect \the [I] to \the [src], but its connectors are occupied.</span>")
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return FALSE
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if(I.w_class > holder.max_hardware_size)
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user << "<span class='warning'>This power cell is too large for \the [holder]!</span>"
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to_chat(user, "<span class='warning'>This power cell is too large for \the [holder]!</span>")
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return FALSE
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if(user && !user.transferItemToLoc(I, src))
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return FALSE
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battery = I
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user << "<span class='notice'>You connect \the [I] to \the [src].</span>"
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to_chat(user, "<span class='notice'>You connect \the [I] to \the [src].</span>")
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return TRUE
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/obj/item/weapon/computer_hardware/battery/try_eject(slot=0, mob/living/user = null, forced = 0)
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if(!battery)
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user << "<span class='warning'>There is no power cell connected to \the [src].</span>"
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to_chat(user, "<span class='warning'>There is no power cell connected to \the [src].</span>")
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return FALSE
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else
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battery.forceMove(get_turf(src))
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user << "<span class='notice'>You detach \the [battery] from \the [src].</span>"
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to_chat(user, "<span class='notice'>You detach \the [battery] from \the [src].</span>")
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battery = null
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if(holder)
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@@ -44,7 +44,7 @@
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return FALSE
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if(stored_card && stored_card2)
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user << "<span class='warning'>You try to insert \the [I] into \the [src], but its slots are occupied.</span>"
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to_chat(user, "<span class='warning'>You try to insert \the [I] into \the [src], but its slots are occupied.</span>")
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return FALSE
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if(user)
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if(!user.transferItemToLoc(I, src))
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@@ -56,14 +56,14 @@
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stored_card = I
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else
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stored_card2 = I
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user << "<span class='notice'>You insert \the [I] into \the [src].</span>"
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to_chat(user, "<span class='notice'>You insert \the [I] into \the [src].</span>")
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return TRUE
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/obj/item/weapon/computer_hardware/card_slot/try_eject(slot=0, mob/living/user = null, forced = 0)
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if(!stored_card && !stored_card2)
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user << "<span class='warning'>There are no cards in \the [src].</span>"
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to_chat(user, "<span class='warning'>There are no cards in \the [src].</span>")
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return FALSE
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var/ejected = 0
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@@ -92,7 +92,7 @@
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var/datum/computer_file/program/P = I
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P.event_idremoved(1, slot)
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user << "<span class='notice'>You remove the card[ejected>1 ? "s" : ""] from \the [src].</span>"
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to_chat(user, "<span class='notice'>You remove the card[ejected>1 ? "s" : ""] from \the [src].</span>")
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return TRUE
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return FALSE
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@@ -100,11 +100,11 @@
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if(..())
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return
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if(istype(I, /obj/item/weapon/screwdriver))
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user << "<span class='notice'>You press down on the manual eject button with \the [I].</span>"
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to_chat(user, "<span class='notice'>You press down on the manual eject button with \the [I].</span>")
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try_eject(0,user)
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return
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/obj/item/weapon/computer_hardware/card_slot/examine(mob/user)
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..()
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if(stored_card || stored_card2)
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user << "There appears to be something loaded in the card slots."
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to_chat(user, "There appears to be something loaded in the card slots.")
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@@ -21,13 +21,13 @@
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/obj/item/weapon/computer_hardware/hard_drive/examine(user)
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..()
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user << "<span class='notice'>It has [max_capacity] GQ of storage capacity.</span>"
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to_chat(user, "<span class='notice'>It has [max_capacity] GQ of storage capacity.</span>")
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/obj/item/weapon/computer_hardware/hard_drive/diagnostics(var/mob/user)
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..()
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// 999 is a byond limit that is in place. It's unlikely someone will reach that many files anyway, since you would sooner run out of space.
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user << "NT-NFS File Table Status: [stored_files.len]/999"
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user << "Storage capacity: [used_capacity]/[max_capacity]GQ"
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to_chat(user, "NT-NFS File Table Status: [stored_files.len]/999")
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to_chat(user, "Storage capacity: [used_capacity]/[max_capacity]GQ")
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// Use this proc to add file to the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks.
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/obj/item/weapon/computer_hardware/hard_drive/proc/store_file(var/datum/computer_file/F)
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@@ -15,14 +15,14 @@ var/global/ntnet_card_uid = 1
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/obj/item/weapon/computer_hardware/network_card/diagnostics(var/mob/user)
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..()
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user << "NIX Unique ID: [identification_id]"
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user << "NIX User Tag: [identification_string]"
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user << "Supported protocols:"
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user << "511.m SFS (Subspace) - Standard Frequency Spread"
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to_chat(user, "NIX Unique ID: [identification_id]")
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to_chat(user, "NIX User Tag: [identification_string]")
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to_chat(user, "Supported protocols:")
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to_chat(user, "511.m SFS (Subspace) - Standard Frequency Spread")
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if(long_range)
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user << "511.n WFS/HB (Subspace) - Wide Frequency Spread/High Bandiwdth"
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to_chat(user, "511.n WFS/HB (Subspace) - Wide Frequency Spread/High Bandiwdth")
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if(ethernet)
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user << "OpenEth (Physical Connection) - Physical network connection port"
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to_chat(user, "OpenEth (Physical Connection) - Physical network connection port")
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/obj/item/weapon/computer_hardware/network_card/New(var/l)
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..(l)
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@@ -11,11 +11,11 @@
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/obj/item/weapon/computer_hardware/printer/diagnostics(mob/living/user)
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..()
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user << "Paper level: [stored_paper]/[max_paper]"
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to_chat(user, "Paper level: [stored_paper]/[max_paper]")
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/obj/item/weapon/computer_hardware/printer/examine(mob/user)
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..()
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user << "<span class='notice'>Paper level: [stored_paper]/[max_paper]</span>"
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to_chat(user, "<span class='notice'>Paper level: [stored_paper]/[max_paper]</span>")
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/obj/item/weapon/computer_hardware/printer/proc/print_text(var/text_to_print, var/paper_title = "")
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@@ -42,12 +42,12 @@
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/obj/item/weapon/computer_hardware/printer/try_insert(obj/item/I, mob/living/user = null)
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if(istype(I, /obj/item/weapon/paper))
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if(stored_paper >= max_paper)
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user << "<span class='warning'>You try to add \the [I] into [src], but its paper bin is full!</span>"
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to_chat(user, "<span class='warning'>You try to add \the [I] into [src], but its paper bin is full!</span>")
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return FALSE
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if(user && !user.temporarilyRemoveItemFromInventory(I))
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return FALSE
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user << "<span class='notice'>You insert \the [I] into [src]'s paper recycler.</span>"
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to_chat(user, "<span class='notice'>You insert \the [I] into [src]'s paper recycler.</span>")
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qdel(I)
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stored_paper++
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return TRUE
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@@ -57,7 +57,7 @@
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/obj/item/weapon/computer_hardware/recharger/wired/can_install(obj/item/device/modular_computer/M, mob/living/user = null)
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if(istype(M.physical, /obj/machinery) && M.physical.anchored)
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return ..()
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user << "<span class='warning'>\The [src] is incompatible with portable computers!</span>"
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to_chat(user, "<span class='warning'>\The [src] is incompatible with portable computers!</span>")
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return 0
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/obj/item/weapon/computer_hardware/recharger/wired/use_power(amount, charging=0)
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