Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -34,19 +34,19 @@
/obj/item/weapon/computer_hardware/attackby(obj/item/I, mob/living/user)
// Multitool. Runs diagnostics
if(istype(I, /obj/item/device/multitool))
user << "***** DIAGNOSTICS REPORT *****"
to_chat(user, "***** DIAGNOSTICS REPORT *****")
diagnostics(user)
user << "******************************"
to_chat(user, "******************************")
return 1
// Cable coil. Works as repair method, but will probably require multiple applications and more cable.
if(istype(I, /obj/item/stack/cable_coil))
var/obj/item/stack/S = I
if(obj_integrity == max_integrity)
user << "<span class='warning'>\The [src] doesn't seem to require repairs.</span>"
to_chat(user, "<span class='warning'>\The [src] doesn't seem to require repairs.</span>")
return 1
if(S.use(1))
user << "<span class='notice'>You patch up \the [src] with a bit of \the [I].</span>"
to_chat(user, "<span class='notice'>You patch up \the [src] with a bit of \the [I].</span>")
obj_integrity = min(obj_integrity + 10, max_integrity)
return 1
@@ -57,7 +57,7 @@
// Called on multitool click, prints diagnostic information to the user.
/obj/item/weapon/computer_hardware/proc/diagnostics(var/mob/user)
user << "Hardware Integrity Test... (Corruption: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]"
to_chat(user, "Hardware Integrity Test... (Corruption: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]")
// Handles damage checks
/obj/item/weapon/computer_hardware/proc/check_functionality()
@@ -76,11 +76,11 @@
/obj/item/weapon/computer_hardware/examine(var/mob/user)
. = ..()
if(damage > damage_failure)
user << "<span class='danger'>It seems to be severely damaged!</span>"
to_chat(user, "<span class='danger'>It seems to be severely damaged!</span>")
else if(damage > damage_malfunction)
user << "<span class='warning'>It seems to be damaged!</span>"
to_chat(user, "<span class='warning'>It seems to be damaged!</span>")
else if(damage)
user << "<span class='notice'>It seems to be slightly damaged.</span>"
to_chat(user, "<span class='notice'>It seems to be slightly damaged.</span>")
// Component-side compatibility check.
/obj/item/weapon/computer_hardware/proc/can_install(obj/item/device/modular_computer/M, mob/living/user = null)