Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -14,7 +14,7 @@
/obj/item/weapon/computer_hardware/ai_slot/examine(mob/user)
..()
if(stored_card)
user << "There appears to be an intelliCard loaded. There appears to be a pinhole protecting a manual eject button. A screwdriver could probably press it"
to_chat(user, "There appears to be an intelliCard loaded. There appears to be a pinhole protecting a manual eject button. A screwdriver could probably press it")
/obj/item/weapon/computer_hardware/ai_slot/on_install(obj/item/device/modular_computer/M, mob/living/user = null)
M.add_verb(device_type)
@@ -30,24 +30,24 @@
return FALSE
if(stored_card)
user << "<span class='warning'>You try to insert \the [I] into \the [src], but the slot is occupied.</span>"
to_chat(user, "<span class='warning'>You try to insert \the [I] into \the [src], but the slot is occupied.</span>")
return FALSE
if(user && !user.transferItemToLoc(I, src))
return FALSE
stored_card = I
user << "<span class='notice'>You insert \the [I] into \the [src].</span>"
to_chat(user, "<span class='notice'>You insert \the [I] into \the [src].</span>")
return TRUE
/obj/item/weapon/computer_hardware/ai_slot/try_eject(slot=0,mob/living/user = null,forced = 0)
if(!stored_card)
user << "<span class='warning'>There is no card in \the [src].</span>"
to_chat(user, "<span class='warning'>There is no card in \the [src].</span>")
return FALSE
if(locked && !forced)
user << "<span class='warning'>Safeties prevent you from removing the card until reconstruction is complete...</span>"
to_chat(user, "<span class='warning'>Safeties prevent you from removing the card until reconstruction is complete...</span>")
return FALSE
if(stored_card)
@@ -56,7 +56,7 @@
stored_card.verb_pickup()
stored_card = null
user << "<span class='notice'>You remove the card from \the [src].</span>"
to_chat(user, "<span class='notice'>You remove the card from \the [src].</span>")
return TRUE
return FALSE
@@ -64,6 +64,6 @@
if(..())
return
if(istype(I, /obj/item/weapon/screwdriver))
user << "<span class='notice'>You press down on the manual eject button with \the [I].</span>"
to_chat(user, "<span class='notice'>You press down on the manual eject button with \the [I].</span>")
try_eject(,user,1)
return