Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -21,29 +21,29 @@
return FALSE
if(battery)
user << "<span class='warning'>You try to connect \the [I] to \the [src], but its connectors are occupied.</span>"
to_chat(user, "<span class='warning'>You try to connect \the [I] to \the [src], but its connectors are occupied.</span>")
return FALSE
if(I.w_class > holder.max_hardware_size)
user << "<span class='warning'>This power cell is too large for \the [holder]!</span>"
to_chat(user, "<span class='warning'>This power cell is too large for \the [holder]!</span>")
return FALSE
if(user && !user.transferItemToLoc(I, src))
return FALSE
battery = I
user << "<span class='notice'>You connect \the [I] to \the [src].</span>"
to_chat(user, "<span class='notice'>You connect \the [I] to \the [src].</span>")
return TRUE
/obj/item/weapon/computer_hardware/battery/try_eject(slot=0, mob/living/user = null, forced = 0)
if(!battery)
user << "<span class='warning'>There is no power cell connected to \the [src].</span>"
to_chat(user, "<span class='warning'>There is no power cell connected to \the [src].</span>")
return FALSE
else
battery.forceMove(get_turf(src))
user << "<span class='notice'>You detach \the [battery] from \the [src].</span>"
to_chat(user, "<span class='notice'>You detach \the [battery] from \the [src].</span>")
battery = null
if(holder)