Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -44,7 +44,7 @@
return FALSE
if(stored_card && stored_card2)
user << "<span class='warning'>You try to insert \the [I] into \the [src], but its slots are occupied.</span>"
to_chat(user, "<span class='warning'>You try to insert \the [I] into \the [src], but its slots are occupied.</span>")
return FALSE
if(user)
if(!user.transferItemToLoc(I, src))
@@ -56,14 +56,14 @@
stored_card = I
else
stored_card2 = I
user << "<span class='notice'>You insert \the [I] into \the [src].</span>"
to_chat(user, "<span class='notice'>You insert \the [I] into \the [src].</span>")
return TRUE
/obj/item/weapon/computer_hardware/card_slot/try_eject(slot=0, mob/living/user = null, forced = 0)
if(!stored_card && !stored_card2)
user << "<span class='warning'>There are no cards in \the [src].</span>"
to_chat(user, "<span class='warning'>There are no cards in \the [src].</span>")
return FALSE
var/ejected = 0
@@ -92,7 +92,7 @@
var/datum/computer_file/program/P = I
P.event_idremoved(1, slot)
user << "<span class='notice'>You remove the card[ejected>1 ? "s" : ""] from \the [src].</span>"
to_chat(user, "<span class='notice'>You remove the card[ejected>1 ? "s" : ""] from \the [src].</span>")
return TRUE
return FALSE
@@ -100,11 +100,11 @@
if(..())
return
if(istype(I, /obj/item/weapon/screwdriver))
user << "<span class='notice'>You press down on the manual eject button with \the [I].</span>"
to_chat(user, "<span class='notice'>You press down on the manual eject button with \the [I].</span>")
try_eject(0,user)
return
/obj/item/weapon/computer_hardware/card_slot/examine(mob/user)
..()
if(stored_card || stored_card2)
user << "There appears to be something loaded in the card slots."
to_chat(user, "There appears to be something loaded in the card slots.")