Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -21,13 +21,13 @@
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/obj/item/weapon/computer_hardware/hard_drive/examine(user)
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..()
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user << "<span class='notice'>It has [max_capacity] GQ of storage capacity.</span>"
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to_chat(user, "<span class='notice'>It has [max_capacity] GQ of storage capacity.</span>")
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/obj/item/weapon/computer_hardware/hard_drive/diagnostics(var/mob/user)
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..()
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// 999 is a byond limit that is in place. It's unlikely someone will reach that many files anyway, since you would sooner run out of space.
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user << "NT-NFS File Table Status: [stored_files.len]/999"
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user << "Storage capacity: [used_capacity]/[max_capacity]GQ"
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to_chat(user, "NT-NFS File Table Status: [stored_files.len]/999")
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to_chat(user, "Storage capacity: [used_capacity]/[max_capacity]GQ")
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// Use this proc to add file to the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks.
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/obj/item/weapon/computer_hardware/hard_drive/proc/store_file(var/datum/computer_file/F)
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