Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -15,14 +15,14 @@ var/global/ntnet_card_uid = 1
/obj/item/weapon/computer_hardware/network_card/diagnostics(var/mob/user)
..()
user << "NIX Unique ID: [identification_id]"
user << "NIX User Tag: [identification_string]"
user << "Supported protocols:"
user << "511.m SFS (Subspace) - Standard Frequency Spread"
to_chat(user, "NIX Unique ID: [identification_id]")
to_chat(user, "NIX User Tag: [identification_string]")
to_chat(user, "Supported protocols:")
to_chat(user, "511.m SFS (Subspace) - Standard Frequency Spread")
if(long_range)
user << "511.n WFS/HB (Subspace) - Wide Frequency Spread/High Bandiwdth"
to_chat(user, "511.n WFS/HB (Subspace) - Wide Frequency Spread/High Bandiwdth")
if(ethernet)
user << "OpenEth (Physical Connection) - Physical network connection port"
to_chat(user, "OpenEth (Physical Connection) - Physical network connection port")
/obj/item/weapon/computer_hardware/network_card/New(var/l)
..(l)