Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -15,14 +15,14 @@ var/global/ntnet_card_uid = 1
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/obj/item/weapon/computer_hardware/network_card/diagnostics(var/mob/user)
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..()
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user << "NIX Unique ID: [identification_id]"
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user << "NIX User Tag: [identification_string]"
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user << "Supported protocols:"
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user << "511.m SFS (Subspace) - Standard Frequency Spread"
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to_chat(user, "NIX Unique ID: [identification_id]")
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to_chat(user, "NIX User Tag: [identification_string]")
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to_chat(user, "Supported protocols:")
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to_chat(user, "511.m SFS (Subspace) - Standard Frequency Spread")
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if(long_range)
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user << "511.n WFS/HB (Subspace) - Wide Frequency Spread/High Bandiwdth"
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to_chat(user, "511.n WFS/HB (Subspace) - Wide Frequency Spread/High Bandiwdth")
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if(ethernet)
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user << "OpenEth (Physical Connection) - Physical network connection port"
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to_chat(user, "OpenEth (Physical Connection) - Physical network connection port")
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/obj/item/weapon/computer_hardware/network_card/New(var/l)
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..(l)
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