Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+3 -3
View File
@@ -32,7 +32,7 @@
if(!user.transferItemToLoc(W, src))
return
toppaper = W
user << "<span class='notice'>You clip the paper onto \the [src].</span>"
to_chat(user, "<span class='notice'>You clip the paper onto \the [src].</span>")
update_icon()
else if(toppaper)
toppaper.attackby(user.get_active_held_item(), user)
@@ -81,7 +81,7 @@
if(!usr.transferItemToLoc(W, src))
return
haspen = W
usr << "<span class='notice'>You slot [W] into [src].</span>"
to_chat(usr, "<span class='notice'>You slot [W] into [src].</span>")
if(href_list["write"])
var/obj/item/P = locate(href_list["write"])
@@ -111,7 +111,7 @@
var/obj/item/P = locate(href_list["top"])
if(istype(P) && P.loc == src)
toppaper = P
usr << "<span class='notice'>You move [P.name] to the top.</span>"
to_chat(usr, "<span class='notice'>You move [P.name] to the top.</span>")
//Update everything
attack_self(usr)