Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+8 -8
View File
@@ -49,27 +49,27 @@
if(istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/folder) || istype(P, /obj/item/weapon/photo) || istype(P, /obj/item/documents))
if(!user.drop_item())
return
user << "<span class='notice'>You put [P] in [src].</span>"
to_chat(user, "<span class='notice'>You put [P] in [src].</span>")
P.loc = src
icon_state = "[initial(icon_state)]-open"
sleep(5)
icon_state = initial(icon_state)
updateUsrDialog()
else if(istype(P, /obj/item/weapon/wrench))
user << "<span class='notice'>You begin to [anchored ? "unwrench" : "wrench"] [src].</span>"
to_chat(user, "<span class='notice'>You begin to [anchored ? "unwrench" : "wrench"] [src].</span>")
playsound(loc, P.usesound, 50, 1)
if(do_after(user, 20, target = src))
user << "<span class='notice'>You successfully [anchored ? "unwrench" : "wrench"] [src].</span>"
to_chat(user, "<span class='notice'>You successfully [anchored ? "unwrench" : "wrench"] [src].</span>")
anchored = !anchored
else if(user.a_intent != INTENT_HARM)
user << "<span class='warning'>You can't put [P] in [src]!</span>"
to_chat(user, "<span class='warning'>You can't put [P] in [src]!</span>")
else
return ..()
/obj/structure/filingcabinet/attack_hand(mob/user)
if(contents.len <= 0)
user << "<span class='notice'>[src] is empty.</span>"
to_chat(user, "<span class='notice'>[src] is empty.</span>")
return
user.set_machine(src)
@@ -94,9 +94,9 @@
I.loc = loc
if(prob(25))
step_rand(I)
user << "<span class='notice'>You pull \a [I] out of [src] at random.</span>"
to_chat(user, "<span class='notice'>You pull \a [I] out of [src] at random.</span>")
return
user << "<span class='notice'>You find nothing in [src].</span>"
to_chat(user, "<span class='notice'>You find nothing in [src].</span>")
/obj/structure/filingcabinet/Topic(href, href_list)
if(href_list["retrieve"])
@@ -217,4 +217,4 @@ var/list/employmentCabinets = list()
sleep(100) // prevents the devil from just instantly emptying the cabinet, ensuring an easy win.
cooldown = 0
else
user << "<span class='warning'>The [src] is jammed, give it a few seconds.</span>"
to_chat(user, "<span class='warning'>The [src] is jammed, give it a few seconds.</span>")