Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -34,7 +34,7 @@
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if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/photo) || istype(W, /obj/item/documents))
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if(!user.transferItemToLoc(W, src))
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return
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user << "<span class='notice'>You put [W] into [src].</span>"
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to_chat(user, "<span class='notice'>You put [W] into [src].</span>")
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update_icon()
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else if(istype(W, /obj/item/weapon/pen))
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var/n_name = copytext(sanitize(input(user, "What would you like to label the folder?", "Folder Labelling", null) as text), 1, MAX_NAME_LEN)
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