Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -69,7 +69,7 @@
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if(istype(src, /obj/item/weapon/paper/talisman)) //Talismans cannot be read
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if(!iscultist(user) && !user.stat)
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user << "<span class='danger'>There are indecipherable images scrawled on the paper in what looks to be... <i>blood?</i></span>"
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to_chat(user, "<span class='danger'>There are indecipherable images scrawled on the paper in what looks to be... <i>blood?</i></span>")
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return
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if(in_range(user, src) || isobserver(user))
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if(user.is_literate())
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@@ -79,7 +79,7 @@
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user << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)]<HR>[stamps]</BODY></HTML>", "window=[name]")
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onclose(user, "[name]")
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else
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user << "<span class='notice'>It is too far away.</span>"
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to_chat(user, "<span class='notice'>It is too far away.</span>")
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/obj/item/weapon/paper/verb/rename()
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@@ -92,7 +92,7 @@
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if(ishuman(usr))
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var/mob/living/carbon/human/H = usr
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if(H.disabilities & CLUMSY && prob(25))
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H << "<span class='warning'>You cut yourself on the paper! Ahhhh! Ahhhhh!</span>"
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to_chat(H, "<span class='warning'>You cut yourself on the paper! Ahhhh! Ahhhhh!</span>")
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H.damageoverlaytemp = 9001
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H.update_damage_hud()
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return
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@@ -320,10 +320,10 @@
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user << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links]<HR>[stamps]</BODY></HTML>", "window=[name]")
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return
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else
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user << "<span class='notice'>You don't know how to read or write.</span>"
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to_chat(user, "<span class='notice'>You don't know how to read or write.</span>")
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return
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if(istype(src, /obj/item/weapon/paper/talisman/))
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user << "<span class='warning'>[P]'s ink fades away shortly after it is written.</span>"
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to_chat(user, "<span class='warning'>[P]'s ink fades away shortly after it is written.</span>")
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return
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else if(istype(P, /obj/item/weapon/stamp))
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@@ -341,7 +341,7 @@
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LAZYADD(stamped, P.icon_state)
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add_overlay(stampoverlay)
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user << "<span class='notice'>You stamp the paper with your rubber stamp.</span>"
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to_chat(user, "<span class='notice'>You stamp the paper with your rubber stamp.</span>")
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if(P.is_hot())
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if(user.disabilities & CLUMSY && prob(10))
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