Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -47,7 +47,7 @@
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if(!user.drop_item())
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return
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playsound(loc, "pageturn", 60, 1)
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user << "<span class='notice'>You place [P] in [src].</span>"
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to_chat(user, "<span class='notice'>You place [P] in [src].</span>")
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P.loc = src
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storedpaper = P
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update_icon()
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@@ -55,14 +55,14 @@
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if(istype(P, /obj/item/weapon/hatchet/cutterblade) && !storedcutter)
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if(!user.drop_item())
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return
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user << "<span class='notice'>You replace [src]'s [P].</span>"
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to_chat(user, "<span class='notice'>You replace [src]'s [P].</span>")
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P.loc = src
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storedcutter = P
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update_icon()
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return
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if(istype(P, /obj/item/weapon/screwdriver) && storedcutter)
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playsound(src, P.usesound, 50, 1)
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user << "<span class='notice'>[storedcutter] has been [cuttersecured ? "unsecured" : "secured"].</span>"
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to_chat(user, "<span class='notice'>[storedcutter] has been [cuttersecured ? "unsecured" : "secured"].</span>")
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cuttersecured = !cuttersecured
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return
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..()
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@@ -71,18 +71,18 @@
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/obj/item/weapon/papercutter/attack_hand(mob/user)
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add_fingerprint(user)
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if(!storedcutter)
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user << "<span class='notice'>The cutting blade is gone! You can't use [src] now.</span>"
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to_chat(user, "<span class='notice'>The cutting blade is gone! You can't use [src] now.</span>")
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return
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if(!cuttersecured)
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user << "<span class='notice'>You remove [src]'s [storedcutter].</span>"
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to_chat(user, "<span class='notice'>You remove [src]'s [storedcutter].</span>")
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user.put_in_hands(storedcutter)
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storedcutter = null
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update_icon()
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if(storedpaper)
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playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1)
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user << "<span class='notice'>You neatly cut [storedpaper].</span>"
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to_chat(user, "<span class='notice'>You neatly cut [storedpaper].</span>")
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storedpaper = null
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qdel(storedpaper)
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new /obj/item/weapon/paperslip(get_turf(src))
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