Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -174,11 +174,11 @@
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src.anchored = 0
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disconnect_from_network()
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else
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user << "<span class='warning'>Once bolted and linked to a shielding unit it the [src.name] is unable to be moved!</span>"
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to_chat(user, "<span class='warning'>Once bolted and linked to a shielding unit it the [src.name] is unable to be moved!</span>")
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else if(istype(W, /obj/item/weapon/am_containment))
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if(fueljar)
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user << "<span class='warning'>There is already a [fueljar] inside!</span>"
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to_chat(user, "<span class='warning'>There is already a [fueljar] inside!</span>")
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return
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if(!user.transferItemToLoc(W, src))
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