Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+2 -2
View File
@@ -174,11 +174,11 @@
src.anchored = 0
disconnect_from_network()
else
user << "<span class='warning'>Once bolted and linked to a shielding unit it the [src.name] is unable to be moved!</span>"
to_chat(user, "<span class='warning'>Once bolted and linked to a shielding unit it the [src.name] is unable to be moved!</span>")
else if(istype(W, /obj/item/weapon/am_containment))
if(fueljar)
user << "<span class='warning'>There is already a [fueljar] inside!</span>"
to_chat(user, "<span class='warning'>There is already a [fueljar] inside!</span>")
return
if(!user.transferItemToLoc(W, src))