Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+3 -3
View File
@@ -86,9 +86,9 @@
/obj/item/weapon/stock_parts/cell/examine(mob/user)
..()
if(rigged)
user << "<span class='danger'>This power cell seems to be faulty!</span>"
to_chat(user, "<span class='danger'>This power cell seems to be faulty!</span>")
else
user << "The charge meter reads [round(src.percent() )]%."
to_chat(user, "The charge meter reads [round(src.percent() )]%.")
/obj/item/weapon/stock_parts/cell/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is licking the electrodes of [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -98,7 +98,7 @@
..()
if(istype(W, /obj/item/weapon/reagent_containers/syringe))
var/obj/item/weapon/reagent_containers/syringe/S = W
user << "<span class='notice'>You inject the solution into the power cell.</span>"
to_chat(user, "<span class='notice'>You inject the solution into the power cell.</span>")
if(S.reagents.has_reagent("plasma", 5))
rigged = 1
S.reagents.clear_reagents()