Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -86,9 +86,9 @@
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/obj/item/weapon/stock_parts/cell/examine(mob/user)
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..()
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if(rigged)
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user << "<span class='danger'>This power cell seems to be faulty!</span>"
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to_chat(user, "<span class='danger'>This power cell seems to be faulty!</span>")
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else
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user << "The charge meter reads [round(src.percent() )]%."
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to_chat(user, "The charge meter reads [round(src.percent() )]%.")
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/obj/item/weapon/stock_parts/cell/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is licking the electrodes of [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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@@ -98,7 +98,7 @@
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..()
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if(istype(W, /obj/item/weapon/reagent_containers/syringe))
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var/obj/item/weapon/reagent_containers/syringe/S = W
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user << "<span class='notice'>You inject the solution into the power cell.</span>"
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to_chat(user, "<span class='notice'>You inject the solution into the power cell.</span>")
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if(S.reagents.has_reagent("plasma", 5))
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rigged = 1
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S.reagents.clear_reagents()
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