Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -64,7 +64,7 @@ field_generator power level display
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if(state == FG_WELDED)
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if(get_dist(src, user) <= 1)//Need to actually touch the thing to turn it on
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if(active >= FG_CHARGING)
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user << "<span class='warning'>You are unable to turn off the [name] once it is online!</span>"
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to_chat(user, "<span class='warning'>You are unable to turn off the [name] once it is online!</span>")
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return 1
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else
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user.visible_message("[user.name] turns on the [name].", \
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@@ -75,12 +75,12 @@ field_generator power level display
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add_fingerprint(user)
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else
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user << "<span class='warning'>The [src] needs to be firmly secured to the floor first!</span>"
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to_chat(user, "<span class='warning'>The [src] needs to be firmly secured to the floor first!</span>")
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/obj/machinery/field/generator/can_be_unfasten_wrench(mob/user, silent)
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if(state == FG_WELDED)
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if(!silent)
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user << "<span class='warning'>[src] is welded to the floor!</span>"
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to_chat(user, "<span class='warning'>[src] is welded to the floor!</span>")
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return FAILED_UNFASTEN
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return ..()
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@@ -94,7 +94,7 @@ field_generator power level display
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/obj/machinery/field/generator/attackby(obj/item/W, mob/user, params)
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if(active)
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user << "<span class='warning'>[src] needs to be off!</span>"
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to_chat(user, "<span class='warning'>[src] needs to be off!</span>")
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return
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else if(istype(W, /obj/item/weapon/wrench))
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default_unfasten_wrench(user, W, 0)
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@@ -103,7 +103,7 @@ field_generator power level display
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var/obj/item/weapon/weldingtool/WT = W
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switch(state)
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if(FG_UNSECURED)
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user << "<span class='warning'>The [name] needs to be wrenched to the floor!</span>"
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to_chat(user, "<span class='warning'>The [name] needs to be wrenched to the floor!</span>")
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if(FG_SECURED)
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if (WT.remove_fuel(0,user))
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@@ -113,7 +113,7 @@ field_generator power level display
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"<span class='italics'>You hear welding.</span>")
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if(do_after(user,20*W.toolspeed, target = src) && state == FG_SECURED && WT.isOn())
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state = FG_WELDED
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user << "<span class='notice'>You weld the field generator to the floor.</span>"
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to_chat(user, "<span class='notice'>You weld the field generator to the floor.</span>")
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if(FG_WELDED)
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if (WT.remove_fuel(0,user))
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@@ -123,7 +123,7 @@ field_generator power level display
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"<span class='italics'>You hear welding.</span>")
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if(do_after(user,20*W.toolspeed, target = src) && state == FG_WELDED && WT.isOn())
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state = FG_SECURED
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user << "<span class='notice'>You cut \the [src] free from the floor.</span>"
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to_chat(user, "<span class='notice'>You cut \the [src] free from the floor.</span>")
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else
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return ..()
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