Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -11,6 +11,9 @@
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move_self = 1 //Do we move on our own?
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grav_pull = 5 //How many tiles out do we pull?
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consume_range = 6 //How many tiles out do we eat
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light_power = 0.7
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light_range = 15
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light_color = rgb(255, 0, 0)
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var/clashing = FALSE //If Nar-Sie is fighting Ratvar
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/obj/singularity/narsie/large
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@@ -73,7 +76,7 @@
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for(var/mob/living/carbon/M in viewers(consume_range, src))
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if(M.stat == CONSCIOUS)
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if(!iscultist(M))
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M << "<span class='cultsmall'>You feel conscious thought crumble away in an instant as you gaze upon [src.name]...</span>"
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to_chat(M, "<span class='cultsmall'>You feel conscious thought crumble away in an instant as you gaze upon [src.name]...</span>")
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M.apply_effect(3, STUN)
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@@ -128,12 +131,12 @@
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/obj/singularity/narsie/proc/acquire(atom/food)
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if(food == target)
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return
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target << "<span class='cultsmall'>NAR-SIE HAS LOST INTEREST IN YOU.</span>"
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to_chat(target, "<span class='cultsmall'>NAR-SIE HAS LOST INTEREST IN YOU.</span>")
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target = food
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if(isliving(target))
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target << "<span class ='cult'>NAR-SIE HUNGERS FOR YOUR SOUL.</span>"
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to_chat(target, "<span class ='cult'>NAR-SIE HUNGERS FOR YOUR SOUL.</span>")
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else
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target << "<span class ='cult'>NAR-SIE HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL.</span>"
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to_chat(target, "<span class ='cult'>NAR-SIE HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL.</span>")
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//Wizard narsie
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/obj/singularity/narsie/wizard
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