Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -415,7 +415,7 @@
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if(istype(H.glasses, /obj/item/clothing/glasses/meson))
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var/obj/item/clothing/glasses/meson/MS = H.glasses
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if(MS.vision_flags == SEE_TURFS)
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H << "<span class='notice'>You look directly into the [src.name], good thing you had your protective eyewear on!</span>"
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to_chat(H, "<span class='notice'>You look directly into the [src.name], good thing you had your protective eyewear on!</span>")
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return
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M.apply_effect(3, STUN)
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