Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+5 -5
View File
@@ -207,7 +207,7 @@
/obj/item/solar_assembly/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/wrench) && isturf(loc))
if(isinspace())
user << "<span class='warning'>You can't secure [src] here.</span>"
to_chat(user, "<span class='warning'>You can't secure [src] here.</span>")
return
anchored = !anchored
if(anchored)
@@ -220,7 +220,7 @@
if(istype(W, /obj/item/stack/sheet/glass) || istype(W, /obj/item/stack/sheet/rglass))
if(!anchored)
user << "<span class='warning'>You need to secure the assembly before you can add glass.</span>"
to_chat(user, "<span class='warning'>You need to secure the assembly before you can add glass.</span>")
return
var/obj/item/stack/sheet/S = W
if(S.use(2))
@@ -232,7 +232,7 @@
else
new /obj/machinery/power/solar(get_turf(src), src)
else
user << "<span class='warning'>You need two sheets of glass to put them into a solar panel!</span>"
to_chat(user, "<span class='warning'>You need two sheets of glass to put them into a solar panel!</span>")
return
return 1
@@ -412,7 +412,7 @@
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 20*I.toolspeed, target = src))
if (src.stat & BROKEN)
user << "<span class='notice'>The broken glass falls out.</span>"
to_chat(user, "<span class='notice'>The broken glass falls out.</span>")
var/obj/structure/frame/computer/A = new /obj/structure/frame/computer( src.loc )
new /obj/item/weapon/shard( src.loc )
var/obj/item/weapon/circuitboard/computer/solar_control/M = new /obj/item/weapon/circuitboard/computer/solar_control( A )
@@ -424,7 +424,7 @@
A.anchored = 1
qdel(src)
else
user << "<span class='notice'>You disconnect the monitor.</span>"
to_chat(user, "<span class='notice'>You disconnect the monitor.</span>")
var/obj/structure/frame/computer/A = new /obj/structure/frame/computer( src.loc )
var/obj/item/weapon/circuitboard/computer/solar_control/M = new /obj/item/weapon/circuitboard/computer/solar_control( A )
for (var/obj/C in src)