Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+4 -4
View File
@@ -24,18 +24,18 @@
/obj/structure/powerswitch/examine(mob/user)
..()
if(on)
user << "The switch is in the on position"
to_chat(user, "The switch is in the on position")
else
user << "The switch is in the off position"
to_chat(user, "The switch is in the off position")
/obj/structure/powerswitch/attack_ai(mob/user)
user << "\red You're an AI. This is a manual switch. It's not going to work."
to_chat(user, "\red You're an AI. This is a manual switch. It's not going to work.")
return
/obj/structure/powerswitch/attack_hand(mob/user)
if(busy)
user << "\red This switch is already being toggled."
to_chat(user, "\red This switch is already being toggled.")
return
..()