Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -24,18 +24,18 @@
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/obj/structure/powerswitch/examine(mob/user)
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..()
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if(on)
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user << "The switch is in the on position"
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to_chat(user, "The switch is in the on position")
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else
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user << "The switch is in the off position"
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to_chat(user, "The switch is in the off position")
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/obj/structure/powerswitch/attack_ai(mob/user)
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user << "\red You're an AI. This is a manual switch. It's not going to work."
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to_chat(user, "\red You're an AI. This is a manual switch. It's not going to work.")
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return
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/obj/structure/powerswitch/attack_hand(mob/user)
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if(busy)
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user << "\red This switch is already being toggled."
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to_chat(user, "\red This switch is already being toggled.")
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return
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..()
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