Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -51,7 +51,7 @@
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if(isturf(loc))
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var/turf/T = loc
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if(T.intact)
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user << "<span class='warning'>You must first expose the power terminal!</span>"
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to_chat(user, "<span class='warning'>You must first expose the power terminal!</span>")
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return
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if(!master || master.can_terminal_dismantle())
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@@ -67,7 +67,7 @@
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s.start()
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return
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new /obj/item/stack/cable_coil(loc, 10)
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user << "<span class='notice'>You cut the cables and dismantle the power terminal.</span>"
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to_chat(user, "<span class='notice'>You cut the cables and dismantle the power terminal.</span>")
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qdel(src)
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