Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -78,7 +78,7 @@ var/list/blacklisted_tesla_types = typecacheof(list(/obj/machinery/atmospherics,
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/obj/singularity/energy_ball/examine(mob/user)
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..()
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if(orbiting_balls.len)
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user << "The amount of orbiting mini-balls is [orbiting_balls.len]."
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to_chat(user, "The amount of orbiting mini-balls is [orbiting_balls.len].")
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/obj/singularity/energy_ball/proc/move_the_basket_ball(var/move_amount)
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