Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+12 -12
View File
@@ -58,23 +58,23 @@
if (!magazine && istype(AM, mag_type))
if(user.transferItemToLoc(AM, src))
magazine = AM
user << "<span class='notice'>You load a new magazine into \the [src].</span>"
to_chat(user, "<span class='notice'>You load a new magazine into \the [src].</span>")
chamber_round()
A.update_icon()
update_icon()
return 1
else
user << "<span class='warning'>You cannot seem to get \the [src] out of your hands!</span>"
to_chat(user, "<span class='warning'>You cannot seem to get \the [src] out of your hands!</span>")
return
else if (magazine)
user << "<span class='notice'>There's already a magazine in \the [src].</span>"
to_chat(user, "<span class='notice'>There's already a magazine in \the [src].</span>")
if(istype(A, /obj/item/weapon/suppressor))
var/obj/item/weapon/suppressor/S = A
if(can_suppress)
if(!suppressed)
if(!user.transferItemToLoc(A, src))
return
user << "<span class='notice'>You screw [S] onto [src].</span>"
to_chat(user, "<span class='notice'>You screw [S] onto [src].</span>")
suppressed = A
S.oldsound = fire_sound
S.initial_w_class = w_class
@@ -83,10 +83,10 @@
update_icon()
return
else
user << "<span class='warning'>[src] already has a suppressor!</span>"
to_chat(user, "<span class='warning'>[src] already has a suppressor!</span>")
return
else
user << "<span class='warning'>You can't seem to figure out how to fit [S] on [src]!</span>"
to_chat(user, "<span class='warning'>You can't seem to figure out how to fit [S] on [src]!</span>")
return
return 0
@@ -97,7 +97,7 @@
if(!user.is_holding(src))
..()
return
user << "<span class='notice'>You unscrew [suppressed] from [src].</span>"
to_chat(user, "<span class='notice'>You unscrew [suppressed] from [src].</span>")
user.put_in_hands(suppressed)
fire_sound = S.oldsound
w_class = S.initial_w_class
@@ -113,21 +113,21 @@
user.put_in_hands(magazine)
magazine.update_icon()
magazine = null
user << "<span class='notice'>You pull the magazine out of \the [src].</span>"
to_chat(user, "<span class='notice'>You pull the magazine out of \the [src].</span>")
else if(chambered)
AC.loc = get_turf(src)
AC.SpinAnimation(10, 1)
chambered = null
user << "<span class='notice'>You unload the round from \the [src]'s chamber.</span>"
to_chat(user, "<span class='notice'>You unload the round from \the [src]'s chamber.</span>")
else
user << "<span class='notice'>There's no magazine in \the [src].</span>"
to_chat(user, "<span class='notice'>There's no magazine in \the [src].</span>")
update_icon()
return
/obj/item/weapon/gun/ballistic/examine(mob/user)
..()
user << "Has [get_ammo()] round\s remaining."
to_chat(user, "Has [get_ammo()] round\s remaining.")
/obj/item/weapon/gun/ballistic/proc/get_ammo(countchambered = 1)
var/boolets = 0 //mature var names for mature people
@@ -157,7 +157,7 @@
/obj/item/weapon/gun/ballistic/proc/sawoff(mob/user)
if(sawn_state == SAWN_OFF)
user << "<span class='warning'>\The [src] is already shortened!</span>"
to_chat(user, "<span class='warning'>\The [src] is already shortened!</span>")
return
user.changeNext_move(CLICK_CD_MELEE)
user.visible_message("[user] begins to shorten \the [src].", "<span class='notice'>You begin to shorten \the [src]...</span>")