Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -26,7 +26,7 @@
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if(no_den_usage)
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var/area/A = get_area(user)
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if(istype(A, /area/wizard_station))
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user << "<span class='warning'>You know better than to violate the security of The Den, best wait until you leave to use [src].<span>"
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to_chat(user, "<span class='warning'>You know better than to violate the security of The Den, best wait until you leave to use [src].<span>")
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return
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else
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no_den_usage = 0
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@@ -72,7 +72,7 @@
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return
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/obj/item/weapon/gun/magic/shoot_with_empty_chamber(mob/living/user as mob|obj)
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user << "<span class='warning'>The [name] whizzles quietly.<span>"
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to_chat(user, "<span class='warning'>The [name] whizzles quietly.<span>")
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/obj/item/weapon/gun/magic/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is twisting [src] above [user.p_their()] head, releasing a magical blast! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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