Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -35,6 +35,12 @@
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name = "pellet"
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damage = 12.5
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/obj/item/projectile/bullet/pellet/Range()
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..()
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damage += -0.75
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if(damage < 0)
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qdel(src)
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/obj/item/projectile/bullet/pellet/weak
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damage = 6
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