Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+6 -8
View File
@@ -35,10 +35,9 @@
C.regenerate_organs()
if(target.revive(full_heal = 1))
target.grab_ghost(force = TRUE) // even suicides
target << "<span class='notice'>You rise with a start, \
you're alive!!!</span>"
to_chat(target, "<span class='notice'>You rise with a start, you're alive!!!</span>")
else if(target.stat != DEAD)
target << "<span class='notice'>You feel great!</span>"
to_chat(target, "<span class='notice'>You feel great!</span>")
/obj/item/projectile/magic/teleport
name = "bolt of teleportation"
@@ -265,20 +264,19 @@
new_mob.languages_spoken |= HUMAN
new_mob.languages_understood |= HUMAN
new_mob.attack_log = M.attack_log
new_mob.logging = M.logging
// Some forms can still wear some items
for(var/obj/item/W in contents)
new_mob.equip_to_appropriate_slot(W)
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>[M.real_name] ([M.ckey]) became [new_mob.real_name].</font>")
M.log_message("<font color='orange'>became [new_mob.real_name].</font>", INDIVIDUAL_ATTACK_LOG)
new_mob.a_intent = INTENT_HARM
M.wabbajack_act(new_mob)
new_mob << "<span class='warning'>Your form morphs into that of \
a [randomize].</span>"
to_chat(new_mob, "<span class='warning'>Your form morphs into that of a [randomize].</span>")
qdel(M)
return new_mob
@@ -312,7 +310,7 @@
if(L.mind)
L.mind.transfer_to(S)
if(owner)
S << "<span class='userdanger'>You are an animate statue. You cannot move when monitored, but are nearly invincible and deadly when unobserved! Do not harm [owner], your creator.</span>"
to_chat(S, "<span class='userdanger'>You are an animate statue. You cannot move when monitored, but are nearly invincible and deadly when unobserved! Do not harm [owner], your creator.</span>")
P.loc = S
return
else