Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -8,6 +8,8 @@ obj/item/projectile/energy/plasmabolt
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hitsound = 'sound/weapons/sear.ogg'
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hitsound_wall = 'sound/weapons/effects/searwall.ogg'
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
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light_range = 3
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light_color = LIGHT_COLOR_GREEN
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/obj/item/projectile/energy/plasmabolt/light
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damage = 35
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