Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+4 -4
View File
@@ -104,7 +104,7 @@
organ_hit_text = " in \the [parse_zone(limb_hit)]"
if(suppressed)
playsound(loc, hitsound, 5, 1, -1)
L << "<span class='userdanger'>You're shot by \a [src][organ_hit_text]!</span>"
to_chat(L, "<span class='userdanger'>You're shot by \a [src][organ_hit_text]!</span>")
else
if(hitsound)
var/volume = vol_by_damage()
@@ -279,7 +279,7 @@
//Split Y+Pixel_Y up into list(Y, Pixel_Y)
var/list/screen_loc_Y = splittext(screen_loc_params[2],":")
// world << "X: [screen_loc_X[1]] PixelX: [screen_loc_X[2]] / Y: [screen_loc_Y[1]] PixelY: [screen_loc_Y[2]]"
// to_chat(world, "X: [screen_loc_X[1]] PixelX: [screen_loc_X[2]] / Y: [screen_loc_Y[1]] PixelY: [screen_loc_Y[2]]")
var/x = text2num(screen_loc_X[1]) * 32 + text2num(screen_loc_X[2]) - 32
var/y = text2num(screen_loc_Y[1]) * 32 + text2num(screen_loc_Y[2]) - 32
@@ -288,9 +288,9 @@
var/ox = round(screenview/2) //"origin" x
var/oy = round(screenview/2) //"origin" y
// world << "Pixel position: [x] [y]"
// to_chat(world, "Pixel position: [x] [y]")
var/angle = Atan2(y - oy, x - ox)
// world << "Angle: [angle]"
// to_chat(world, "Angle: [angle]")
src.Angle = angle
if(spread)
src.Angle += spread