Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -32,7 +32,7 @@
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if(self_delay)
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if(!do_mob(user, M, self_delay))
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return 0
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M << "<span class='notice'>You [apply_method] [src].</span>"
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to_chat(M, "<span class='notice'>You [apply_method] [src].</span>")
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else
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M.visible_message("<span class='danger'>[user] attempts to force [M] to [apply_method] [src].</span>", \
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@@ -55,11 +55,11 @@
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if(!proximity) return
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if(target.is_open_container() != 0 && target.reagents)
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if(!target.reagents.total_volume)
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user << "<span class='warning'>[target] is empty! There's nothing to dissolve [src] in.</span>"
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to_chat(user, "<span class='warning'>[target] is empty! There's nothing to dissolve [src] in.</span>")
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return
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user << "<span class='notice'>You dissolve [src] in [target].</span>"
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to_chat(user, "<span class='notice'>You dissolve [src] in [target].</span>")
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for(var/mob/O in viewers(2, user)) //viewers is necessary here because of the small radius
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O << "<span class='warning'>[user] slips something into [target]!</span>"
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to_chat(O, "<span class='warning'>[user] slips something into [target]!</span>")
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reagents.trans_to(target, reagents.total_volume)
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qdel(src)
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@@ -100,7 +100,7 @@
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list_reagents = list("salbutamol" = 30)
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roundstart = 1
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/obj/item/weapon/reagent_containers/pill/charcoal
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name = "antitoxin pill"
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name = "charcoal pill"
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desc = "Neutralizes many common toxins."
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icon_state = "pill17"
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list_reagents = list("charcoal" = 10)
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