Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -38,7 +38,7 @@
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amount_per_transfer_from_this = possible_transfer_amounts[i+1]
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else
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amount_per_transfer_from_this = possible_transfer_amounts[1]
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user << "<span class='notice'>[src]'s transfer amount is now [amount_per_transfer_from_this] units.</span>"
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to_chat(user, "<span class='notice'>[src]'s transfer amount is now [amount_per_transfer_from_this] units.</span>")
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return
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/obj/item/weapon/reagent_containers/attack(mob/M, mob/user, def_zone)
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@@ -67,7 +67,7 @@
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covered = "mask"
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if(covered)
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var/who = (isnull(user) || eater == user) ? "your" : "[eater.p_their()]"
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user << "<span class='warning'>You have to remove [who] [covered] first!</span>"
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to_chat(user, "<span class='warning'>You have to remove [who] [covered] first!</span>")
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return 0
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return 1
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