Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+2 -2
View File
@@ -38,7 +38,7 @@
amount_per_transfer_from_this = possible_transfer_amounts[i+1]
else
amount_per_transfer_from_this = possible_transfer_amounts[1]
user << "<span class='notice'>[src]'s transfer amount is now [amount_per_transfer_from_this] units.</span>"
to_chat(user, "<span class='notice'>[src]'s transfer amount is now [amount_per_transfer_from_this] units.</span>")
return
/obj/item/weapon/reagent_containers/attack(mob/M, mob/user, def_zone)
@@ -67,7 +67,7 @@
covered = "mask"
if(covered)
var/who = (isnull(user) || eater == user) ? "your" : "[eater.p_their()]"
user << "<span class='warning'>You have to remove [who] [covered] first!</span>"
to_chat(user, "<span class='warning'>You have to remove [who] [covered] first!</span>")
return 0
return 1