Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -303,12 +303,12 @@
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if(can_be_deconstructed(user))
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if(W.remove_fuel(0,user))
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playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
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user << "<span class='notice'>You start slicing the disposal pipe...</span>"
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to_chat(user, "<span class='notice'>You start slicing the disposal pipe...</span>")
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// check if anything changed over 2 seconds
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if(do_after(user,30, target = src))
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if(!src || !W.isOn()) return
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deconstruct()
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user << "<span class='notice'>You slice the disposal pipe.</span>"
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to_chat(user, "<span class='notice'>You slice the disposal pipe.</span>")
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else
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return ..()
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@@ -423,11 +423,11 @@
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/obj/structure/disposalpipe/sortjunction/examine(mob/user)
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..()
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if(sortTypes.len>0)
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user << "It is tagged with the following tags:"
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to_chat(user, "It is tagged with the following tags:")
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for(var/t in sortTypes)
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user << TAGGERLOCATIONS[t]
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to_chat(user, TAGGERLOCATIONS[t])
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else
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user << "It has no sorting tags set."
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to_chat(user, "It has no sorting tags set.")
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/obj/structure/disposalpipe/sortjunction/proc/updatedir()
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@@ -467,10 +467,10 @@
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if(O.currTag > 0)// Tag set
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if(O.currTag in sortTypes)
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sortTypes -= O.currTag
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user << "<span class='notice'>Removed \"[TAGGERLOCATIONS[O.currTag]]\" filter.</span>"
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to_chat(user, "<span class='notice'>Removed \"[TAGGERLOCATIONS[O.currTag]]\" filter.</span>")
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else
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sortTypes |= O.currTag
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user << "<span class='notice'>Added \"[TAGGERLOCATIONS[O.currTag]]\" filter.</span>"
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to_chat(user, "<span class='notice'>Added \"[TAGGERLOCATIONS[O.currTag]]\" filter.</span>")
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playsound(src.loc, 'sound/machines/twobeep.ogg', 100, 1)
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else
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return ..()
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@@ -583,7 +583,7 @@
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/obj/structure/disposalpipe/trunk/can_be_deconstructed(mob/user)
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if(linked)
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user << "<span class='warning'>You need to deconstruct disposal machinery above this pipe!</span>"
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to_chat(user, "<span class='warning'>You need to deconstruct disposal machinery above this pipe!</span>")
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else
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. = 1
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@@ -695,20 +695,20 @@
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if(mode==0)
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mode=1
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playsound(src.loc, I.usesound, 50, 1)
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user << "<span class='notice'>You remove the screws around the power connection.</span>"
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to_chat(user, "<span class='notice'>You remove the screws around the power connection.</span>")
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else if(mode==1)
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mode=0
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playsound(src.loc, I.usesound, 50, 1)
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user << "<span class='notice'>You attach the screws around the power connection.</span>"
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to_chat(user, "<span class='notice'>You attach the screws around the power connection.</span>")
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else if(istype(I,/obj/item/weapon/weldingtool) && mode==1)
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var/obj/item/weapon/weldingtool/W = I
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if(W.remove_fuel(0,user))
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playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
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user << "<span class='notice'>You start slicing the floorweld off \the [src]...</span>"
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to_chat(user, "<span class='notice'>You start slicing the floorweld off \the [src]...</span>")
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if(do_after(user,20*I.toolspeed, target = src))
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if(!src || !W.isOn()) return
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user << "<span class='notice'>You slice the floorweld off \the [src].</span>"
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to_chat(user, "<span class='notice'>You slice the floorweld off \the [src].</span>")
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stored.loc = loc
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src.transfer_fingerprints_to(stored)
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stored.update_icon()
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