Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -28,14 +28,14 @@
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if(sortTag != O.currTag)
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var/tag = uppertext(TAGGERLOCATIONS[O.currTag])
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user << "<span class='notice'>*[tag]*</span>"
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to_chat(user, "<span class='notice'>*[tag]*</span>")
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sortTag = O.currTag
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playsound(loc, 'sound/machines/twobeep.ogg', 100, 1)
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else if(istype(W, /obj/item/weapon/pen))
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var/str = copytext(sanitize(input(user,"Label text?","Set label","")),1,MAX_NAME_LEN)
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if(!str || !length(str))
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user << "<span class='warning'>Invalid text!</span>"
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to_chat(user, "<span class='warning'>Invalid text!</span>")
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return
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user.visible_message("[user] labels [src] as [str].")
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name = "[name] ([str])"
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@@ -47,7 +47,7 @@
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giftwrapped = 1
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icon_state = "gift[icon_state]"
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else
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user << "<span class='warning'>You need more paper!</span>"
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to_chat(user, "<span class='warning'>You need more paper!</span>")
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else
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return ..()
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@@ -56,17 +56,17 @@
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var/atom/movable/AM = loc //can't unwrap the wrapped container if it's inside something.
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AM.relay_container_resist(user, O)
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return
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user << "<span class='notice'>You lean on the back of [O] and start pushing to rip the wrapping around it.</span>"
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to_chat(user, "<span class='notice'>You lean on the back of [O] and start pushing to rip the wrapping around it.</span>")
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if(do_after(user, 50, target = O))
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if(!user || user.stat != CONSCIOUS || user.loc != O || O.loc != src )
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return
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user << "<span class='notice'>You successfully removed [O]'s wrapping !</span>"
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to_chat(user, "<span class='notice'>You successfully removed [O]'s wrapping !</span>")
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O.loc = loc
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playsound(src.loc, 'sound/items/poster_ripped.ogg', 50, 1)
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qdel(src)
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else
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if(user.loc == src) //so we don't get the message if we resisted multiple times and succeeded.
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user << "<span class='warning'>You fail to remove [O]'s wrapping!</span>"
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to_chat(user, "<span class='warning'>You fail to remove [O]'s wrapping!</span>")
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/obj/item/smallDelivery
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@@ -109,14 +109,14 @@
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if(sortTag != O.currTag)
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var/tag = uppertext(TAGGERLOCATIONS[O.currTag])
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user << "<span class='notice'>*[tag]*</span>"
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to_chat(user, "<span class='notice'>*[tag]*</span>")
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sortTag = O.currTag
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playsound(loc, 'sound/machines/twobeep.ogg', 100, 1)
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else if(istype(W, /obj/item/weapon/pen))
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var/str = copytext(sanitize(input(user,"Label text?","Set label","")),1,MAX_NAME_LEN)
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if(!str || !length(str))
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user << "<span class='warning'>Invalid text!</span>"
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to_chat(user, "<span class='warning'>Invalid text!</span>")
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return
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user.visible_message("[user] labels [src] as [str].")
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name = "[name] ([str])"
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@@ -128,7 +128,7 @@
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giftwrapped = 1
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user.visible_message("[user] wraps the package in festive paper!")
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else
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user << "<span class='warning'>You need more paper!</span>"
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to_chat(user, "<span class='warning'>You need more paper!</span>")
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/obj/item/device/destTagger
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