Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -50,19 +50,19 @@ Note: Must be placed within 3 tiles of the R&D Console
if(!is_insertion_ready(user))
return
if(!O.origin_tech)
user << "<span class='warning'>This doesn't seem to have a tech origin!</span>"
to_chat(user, "<span class='warning'>This doesn't seem to have a tech origin!</span>")
return
var/list/temp_tech = ConvertReqString2List(O.origin_tech)
if (temp_tech.len == 0)
user << "<span class='warning'>You cannot deconstruct this item!</span>"
to_chat(user, "<span class='warning'>You cannot deconstruct this item!</span>")
return
if(!user.drop_item())
user << "<span class='warning'>\The [O] is stuck to your hand, you cannot put it in the [src.name]!</span>"
to_chat(user, "<span class='warning'>\The [O] is stuck to your hand, you cannot put it in the [src.name]!</span>")
return
busy = 1
loaded_item = O
O.forceMove(src)
user << "<span class='notice'>You add the [O.name] to the [src.name]!</span>"
to_chat(user, "<span class='notice'>You add the [O.name] to the [src.name]!</span>")
flick("d_analyzer_la", src)
spawn(10)
icon_state = "d_analyzer_l"