Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -50,19 +50,19 @@ Note: Must be placed within 3 tiles of the R&D Console
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if(!is_insertion_ready(user))
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return
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if(!O.origin_tech)
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user << "<span class='warning'>This doesn't seem to have a tech origin!</span>"
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to_chat(user, "<span class='warning'>This doesn't seem to have a tech origin!</span>")
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return
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var/list/temp_tech = ConvertReqString2List(O.origin_tech)
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if (temp_tech.len == 0)
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user << "<span class='warning'>You cannot deconstruct this item!</span>"
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to_chat(user, "<span class='warning'>You cannot deconstruct this item!</span>")
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return
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if(!user.drop_item())
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user << "<span class='warning'>\The [O] is stuck to your hand, you cannot put it in the [src.name]!</span>"
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to_chat(user, "<span class='warning'>\The [O] is stuck to your hand, you cannot put it in the [src.name]!</span>")
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return
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busy = 1
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loaded_item = O
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O.forceMove(src)
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user << "<span class='notice'>You add the [O.name] to the [src.name]!</span>"
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to_chat(user, "<span class='notice'>You add the [O.name] to the [src.name]!</span>")
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flick("d_analyzer_la", src)
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spawn(10)
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icon_state = "d_analyzer_l"
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